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Question Lighting help

Discussion in 'High Definition Render Pipeline' started by BrandStone, Feb 11, 2021.

  1. BrandStone

    BrandStone

    Joined:
    Jul 21, 2014
    Posts:
    79
    Greetings! I'm just starting out with HDRP lighting and I'm looking for some tips to improve the overall look of my scene. I'm following the Unite 2020 lighting tutorial but for some reason I cannot get even close to this level of fidelity.

    Here is my scene after following the tutorial:

    upload_2021-2-11_12-36-31.png

    And here is how it should look like :)

    upload_2021-2-11_12-37-57.png

    Here is my light
    upload_2021-2-11_12-42-35.png

    Global volume:

    upload_2021-2-11_12-44-2.png

    Lighting:

    upload_2021-2-11_12-44-43.png

    I'm looking to learn and any tip is much appreciated!
    Thank you!
     
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,665
    As you can see at around 35:22 in the video, the guy is using a HDRI image for the sky. You can get free ones from e.g. HDRI Haven. A
    HDRI Sky
    provides more realistic lighting.
     
    BrandStone likes this.
  3. BrandStone

    BrandStone

    Joined:
    Jul 21, 2014
    Posts:
    79
    Thank you for the tip! However i need day/night cycle and found no way to do it with HDRI. Is there some kind of way to have both?
     
  4. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,875
    Exposure is very important
    1. Sun intensity is much higher in other game engines or offline renderers. But in unity it is very low by default
    2. Always use skybox as ambient source to get realistic lighting
    3. Brighter scene looks more realistic

    here is an example:
    Lighting tips:
    1. Increase exposure (brightness) and a bit contrast
    2. Use gamma option If you needed to
    Baked (not for me, reference):

    After tips:

    Original reference:

    Increase blue and green colors to have filmic look: