Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Bug Lighting Help / Bug Report

Discussion in 'Editor & General Support' started by pantang, Mar 23, 2023.

  1. pantang

    pantang

    Joined:
    Sep 1, 2016
    Posts:
    187
    The Bug, Once I've baked my realtime maps and then closed the project I can't open it again without a crash occurring and the project won't open again until I delete the generated lighting file, the file itself was about 2.6gb in size.

    So I would like to mainly use Real-time Global illumination in my project and most of my scene currently looks like this in UV(contribute/recieve) mode. with a lightmap scale for a lot of items being in the 0.01-0.05 range. Is this ok or do I need to change this up a bit? The world is based on a 1000x1000 terrain with 1/3 of it used. Is it best to cut out the unused section(big hole) or leave it as is performance wise?

    Untitled.png

    Also when I try baked lighting it looks awful for the most, how would you best tweak those settings to suite an open world?
     
  2. pantang

    pantang

    Joined:
    Sep 1, 2016
    Posts:
    187