I'm having an issue with a shader where a light source will form a square that is visible through other meshes regardless of material and the square also shifts with perspective. There is a directional light also present in the scene (causing the shadow), but a directional light doesnt seem to cause the same problem (I'm assuming due to the way a directional light affects all items in the scene). Other light sources also wont cause objects to cast shadows irrespective of material, yet the directional light does. The square caused by the light is visible as a patch (as shown below) and is seen even through other objects (as above) without causing shadows or being blocked by objects. I'm unsure of how common an issue this is, but as I couldn't find a solution I decided it'd be worth opening a thread. Is it a shader issue? Or have I configured the lighting incorrectly? Any help would be really appreciated.