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[Lighting] Different lighting on connected objects

Discussion in 'Shaders' started by NaGsen, Sep 24, 2017.

  1. NaGsen

    NaGsen

    Joined:
    Aug 4, 2017
    Posts:
    1
    Hi guys,

    This is my first post here so if I got the place wrong, please bear with me.

    I'm working on my first Unity project and here's the issue I have :

    I have two sections of a hallway snapped to each other, and several point lights lighting every thing. The thing is, both objects are lighten differently which makes the connection between them awful:

    Lighting_seam.jpg

    Reading other threads, I'd figure that this is a problem with my normals, but how do I fix it?

    Both parts of the corridor are made under Blender.

    Thanks for help!