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Lighting differences between editor and device.

Discussion in 'General Graphics' started by WayneAdams00, Mar 3, 2016.

  1. WayneAdams00

    WayneAdams00

    Joined:
    Jun 24, 2015
    Posts:
    12
    I apologize if this is in the wrong forum. I looked around for a bit, couldn't quite find what I was looking for so I figured I'd ask proper:

    Having an issue where the computed lighting for a scene for iOS and Android appears super blown out on PC but on device looks fine. Graphics emulation in Unity has been turned ON and OFF.
    Illustrated in the two screenshots, same angle. Blown out pic is iOS and Android build on PC in editor. Other pic is scene on IPAD device.



     
  2. Stardog

    Stardog

    Joined:
    Jun 28, 2010
    Posts:
    1,913
    Are you using Gamma color space for PC? Mobile can only do Gamma.

    Edit > Project Settings > Player
     
  3. WayneAdams00

    WayneAdams00

    Joined:
    Jun 24, 2015
    Posts:
    12
    Yes. It's set to Gamma.
     
  4. WayneAdams00

    WayneAdams00

    Joined:
    Jun 24, 2015
    Posts:
    12
    seems like unchecking Direct3d 11 did the trick.

    Thanks for pointing me in the right direction.