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Lighting Box 2 Next-Gen Lighting Solution

Discussion in 'Assets and Asset Store' started by UnityLighting, Jun 9, 2017.

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Unity Version

  1. 5.4

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  1. buttmatrix

    buttmatrix

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    You can bake with Enlighten, use a shadowmask, and retain some of those specular reflections, or use a reflection probe. It seems he's using SSR or box projection (or both) in the above image
     
  2. UnityLighting

    UnityLighting

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    Fully realtime photo_2017-07-05_13-06-48.jpg photo_2017-07-05_13-06-53.jpg photo_2017-07-05_13-06-55.jpg
     
    TeagansDad and buttmatrix like this.
  3. UnityLighting

    UnityLighting

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  4. UnityLighting

    UnityLighting

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  5. UnityLighting

    UnityLighting

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  6. UnityLighting

    UnityLighting

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    Last edited: Jul 6, 2017
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  7. UnityLighting

    UnityLighting

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    New lighting setup is fully realtime for interior sample. Because:
    1. Precmputed Realtime GI quality is not production for interior
    2. Baked lighting takes 3-10 hours for top quality baking and also needs rebuild after a simple changes
    3. Full realtime mode has better specular and highlights
    4. Th only problem is indirect shadows
     
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  8. Nocturness

    Nocturness

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    1-just tweak the lightmap parameter (resolution - cluster - irradiance budget and quality) and optimized the objects in scene(diffirent lightmap parameter low/high) and take a less time from fullbaked but need more gpu power on runtime.

    see in examples:
    a- 45 minutes precompute time and freedom of lighting :D


    b-1 hour precompute time and again freedom :D


    2- i think no need fullybaked if you u focusing the mid range desktop platform. because realtime precompute take less time and quality acceptable. go realtime!

    3-yes!

    4- https://forum.unity3d.com/threads/n...ts-with-adaptive-penumbra-size.440088/page-12

    just ctrl + f and search capsule shadows

    this guy working on it.( like unreal capsule shadow).i hope we got early access of this. with realtime power this will be amazing for interior and exterior!
     
    SteveB likes this.
  9. UnityLighting

    UnityLighting

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    Hi
    Thank you
    I have already tested realtime GI and i have found best settings with less than 1 hour bake time.
    But the problem is small objects on corners : (image is not baked )
    Untitled.jpg

    I already tested Light probes (Proxy), realtime mode and high resolution baking for small objects. But nothing worked
     
    Last edited: Jul 8, 2017
  10. UnityLighting

    UnityLighting

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    GTX 550ti



    Webp.net-gifmaker (17).gif
     
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  11. UnityLighting

    UnityLighting

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    Without and with GI Comparison
    Webp.net-gifmaker (21).gif

    With and Without post effects
    3.jpg
     
    ftejada likes this.
  12. UnityLighting

    UnityLighting

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  13. UnityLighting

    UnityLighting

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  14. WHKS

    WHKS

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    how dose this fair with vr
     
  15. UnityLighting

    UnityLighting

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    I don't know anything about standalone VR. how can i getting starting to setup project for VR ?
     
  16. Migueljb

    Migueljb

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    For VR it depends what headset you want to work with. Both the vive and oculus headsets have different controllers to start. If you want to try for the gear vr it also depends on which phone you have. I have the S6 and it tends to get hotter when you throw to much at it. But I hear the S8 works really good with the gear so just depends on which one you want to make it work for as each will have different setups limitations etc.
     
    UnityLighting likes this.
  17. UnityLighting

    UnityLighting

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    I already tested Cardboard on mobile devices.

    But i want to know about post processing limitations on desktop platforms.
     
  18. UnityLighting

    UnityLighting

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    Added advanced game settings menu to optimize your game for every platform:

    Based on Watch Dogs 2
    Untitled.jpg
     
  19. buttmatrix

    buttmatrix

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    UnityLighting likes this.
  20. UnityLighting

    UnityLighting

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  21. UnityLighting

    UnityLighting

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    Archviz Lighting Box (Paris Sample) has been uploaded into asset store for review and release (takes 10-20 days)


    10.jpg 21.jpg
     
  22. UnityLighting

    UnityLighting

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    3-4 bake time

    Bake mode vs Realtime Mode without GI
    Webp.net-gifmaker (24).gif
     
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  23. buttmatrix

    buttmatrix

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  24. jeronity

    jeronity

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    the light bulbs looks better than the previous versions. can you share how it's done?
     
  25. UnityLighting

    UnityLighting

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    Standard shader (Right click ->Shader) + rim lighting + Proper setup
     
  26. UnityLighting

    UnityLighting

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    No.
    White sky box
     
  27. buttmatrix

    buttmatrix

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    Ah, clever again, very nice! How do you prevent the IBL from overexposing the lighting in the scene, while retaining the white reflections?
     
    Last edited: Jul 10, 2017
  28. UnityLighting

    UnityLighting

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    I did not use any light sources or IBL lighting. Only used sky light (color) and Post Effects
     
  29. buttmatrix

    buttmatrix

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    That's very interesting, I guess you crank up the exposure / white balance in the PostFX?
     
  30. UnityLighting

    UnityLighting

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    Eye-Adaptation + exposure + Sky Color
    in Linear color space
     
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  31. cgarchitekt

    cgarchitekt

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    after importing the Volumetric_Light_Master from the link you gave in your docs, I get the following erro messages in the console window. I don't know how to fix that.
     

    Attached Files:

  32. UnityLighting

    UnityLighting

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    Delete unity image effects scripts from VolumetricLight folders
     
  33. cgarchitekt

    cgarchitekt

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    but after doing that, then comes the next error message
     

    Attached Files:

  34. cgarchitekt

    cgarchitekt

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    can you tell me which assets from the VolumetricLight_Master project are necessary only. Are these the scripts from the Scripts folder only? Or do I need to import other assets into my own project as well? I don't want to complete Asset in my project (don't need the scenes, prefabs, models....)
     
  35. UnityLighting

    UnityLighting

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    I already removed all unnecessary files from paid asset on asset store.You need only scripts and settings folders from lighting box.
     
    cgarchitekt likes this.
  36. OP3NGL

    OP3NGL

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    may i know this is deferred or forward lightings? cuz VR only supports forward
     
  37. UnityLighting

    UnityLighting

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    deferred is only needed for using SSR
    SSR is not used in Outdoor scene
     
  38. UnityLighting

    UnityLighting

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    In u 2017 we have Roughness standard shader. It's very usefull to make better PBR materials specially steels

    5.jpg 21.jpg 34.jpg Untitled.jpg


    Untitled.jpg
     
    Last edited: Jul 11, 2017
  39. UnityLighting

    UnityLighting

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  40. IverGames

    IverGames

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    Hello. Its impressiv. Where can I download it or buy it?
     
  41. buttmatrix

    buttmatrix

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    Love the inlets on the floor and ceiling
     
  42. UnityLighting

    UnityLighting

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    Wait for release. Uploaded 1 week ago (Outdoor version). Will be available 1-3 weeks after upload
    Also you can buy now with paypal. Contact me for more info : aliyeredon@gmail.com
     
  43. UnityLighting

    UnityLighting

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    Uploaded for review:

    Untitled.jpg
     
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  44. UnityLighting

    UnityLighting

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    I'm working on Glass material setup


    photo_2017-07-12_02-18-36.jpg photo_2017-07-12_02-18-44.jpg photo_2017-07-12_02-18-45.jpg photo_2017-07-12_02-18-47.jpg photo_2017-07-12_02-18-49.jpg photo_2017-07-12_02-18-36.jpg
     
    daville likes this.
  45. UnityLighting

    UnityLighting

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    Improved shader setup. I always using unity own shaders and effects for best compatibility for different platforms

    photo_2017-07-12_02-18-44.jpg photo_2017-07-12_02-18-45.jpg photo_2017-07-12_02-18-47.jpg photo_2017-07-12_02-18-49.jpg Untitled.jpg photo_2017-07-12_02-18-45.jpg photo_2017-07-12_02-18-49.jpg
     
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  46. buttmatrix

    buttmatrix

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  47. UnityLighting

    UnityLighting

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    Nothing
    Standard shader with Rim lighting and modified transparency and specularity in shader code

    It's not true glass shader. it's just a fake an d similar to real look in arnold renderer :

    photo_2017-07-12_03-52-54.jpg photo_2017-07-12_03-52-57.jpg photo_2017-07-12_03-52-59.jpg
     
  48. UnityLighting

    UnityLighting

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    Final Look



    photo_2017-07-12_04-31-13.jpg photo_2017-07-12_04-31-21.jpg photo_2017-07-12_04-31-23.jpg photo_2017-07-12_04-31-24.jpg
    photo_2017-07-12_04-31-21.jpg
    photo_2017-07-12_04-31-13.jpg
     
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  49. buttmatrix

    buttmatrix

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  50. UnityLighting

    UnityLighting

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    This shader is just a simple shader and setup for a Glass models pack
     
    buttmatrix likes this.