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Lighting Box 2 Next-Gen Lighting Solution

Discussion in 'Assets and Asset Store' started by UnityLighting, Jun 9, 2017.

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  1. UnityLighting

    UnityLighting

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  2. UnityLighting

    UnityLighting

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  3. buttmatrix

    buttmatrix

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    Last edited: Jul 2, 2017
  4. UnityLighting

    UnityLighting

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    It's based on new color grading setup
    Will be available on asset store version
     
    buttmatrix likes this.
  5. buttmatrix

    buttmatrix

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    @aliyeredon2 for your archviz interior lighting, do you use 180 degree spot lights in conjunction with area lights, or do you actually prefer one vs the other?
     
  6. UnityLighting

    UnityLighting

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    An white color as Ambient lighting source
    1 spotlight (180)for each window
    And finally color grading to make everything bright (UE style)
    Also i have used point lights for lusters

    To reduce noise, always you should fill your scene with direct lights and get away from indirect lights
     
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  7. UnityLighting

    UnityLighting

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    Gif Comparisons
    Webp.net-gifmaker (8).gif Webp.net-gifmaker (9).gif Webp.net-gifmaker (10).gif
    5.3.jpg
     
    ftejada, antoripa and buttmatrix like this.
  8. UnityLighting

    UnityLighting

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    A bit improvements Webp.net-gifmaker (11).gif Webp.net-gifmaker (12).gif on post effect setup:
     
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  9. UnityLighting

    UnityLighting

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    New sofa model for ArchViz package (WIP):


    1.jpg 21.jpg
     
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  10. Migueljb

    Migueljb

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    Why do I still see a bit of noise on the walls? Is this just the texture or it will take a render of many hours to totally clean that last bit of noise off the walls.
     
  11. UnityLighting

    UnityLighting

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    That was just a test. Was during bake
     
  12. Migueljb

    Migueljb

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    I figured something like that your just doing test rendering before the final bakes to do the super clean stuff. Just wanted to say from an artist point of view much respect what your doing with unity and looking forward to purchasing lightingbox to support in what your accomplishing.
     
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  13. buttmatrix

    buttmatrix

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    Will you be releasing the Paris scene as a part of the Lighting Box asset?
     
  14. UnityLighting

    UnityLighting

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    Two separate assets:
    1. LightingBox for outdoor
    2. Archviz Lighting Sample
     
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  15. buttmatrix

    buttmatrix

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    You really followed the UE workflow in your color grading technique; going from very underexposed, to fully exposed with color grading. I would say this is not typical of Unity post processing, but it looks great, which is why I asked.
     
  16. UnityLighting

    UnityLighting

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    Final version of the textured Sofa:



    1.jpg 21.jpg 34.jpg 1.jpg
     
    ftejada likes this.
  17. buttmatrix

    buttmatrix

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    SSAO in the stack (in this image)?
     
  18. UnityLighting

    UnityLighting

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    I have completely replaced unity indirect lights with spot lights (Fake skybox lighting using spot lights for better shadow quality )
    1.jpg 21.jpg 34.jpg 43.jpg
     
  19. UnityLighting

    UnityLighting

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    My solution for fake IBL (usable in house too)

    GIF comparison


    Webp.net-gifmaker (13).gif
    f.jpg
     
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  20. UnityLighting

    UnityLighting

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    Improved my custom IBL solution for indoor areas:



    IBl Lite 1.jpg IBl Lite 21345.jpg
     
  21. UnityLighting

    UnityLighting

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  22. buttmatrix

    buttmatrix

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  23. buttmatrix

    buttmatrix

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  24. UnityLighting

    UnityLighting

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    This setup is for models showcase sample scene.

    Also with custom IBL solution, we can reduce noise even more than before

    IBl Lite 1.jpg

    Using showcase sample setup:
    IBl Lite 1.jpg
     
  25. ftejada

    ftejada

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    Hi

    Forgive my ignorance but

    What is an IBL solution?
     
  26. UnityLighting

    UnityLighting

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    Unity IBL only works for skybox. My custom solution is works on point lights. So you can place its on everywhere even on indoor scenes.
    You can refer to CG Offline IBL (HDRI) rendering docs for more details.

    Quoted from site:
    My solution is a simple way to use IBL in interior scenarios.

    reference
    http://scriptvegas.com/blog/posts/image-based-lighting-without-skyshop
     
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  27. buttmatrix

    buttmatrix

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    @ftejada IBL = image based lighting, e.g ambient lighting (color / intensity) from cubemap (skybox)
     
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  28. UnityLighting

    UnityLighting

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  29. UnityLighting

    UnityLighting

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  30. Migueljb

    Migueljb

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    Whats the difference between using unitys built in reflection probes for interiors and using your IBL technique?
     
  31. UnityLighting

    UnityLighting

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    Reflection probes is for reflections.
    IBL is for ambient lighting. Unity IBL is only limited to skybox source.
    I have used a point light to simulate ibl in your scene. And a editor window to get ibl color from Cubemap and apply it to Point light color.
    Direct lights has less noise compare to indirect lights
     
  32. CoderPro

    CoderPro

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    Where is version for mobile platforms ?
     
  33. UnityLighting

    UnityLighting

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    This tool has been made for baked lightmap mode. You can use it on every platforms.
    But you need to use different post effects for mobile targets.
    Amplify Color for color grading
    Kino Bloom for bloom
    FXAA for AA

    This tool is not released. Will be available in my PARIS Archviz Demo on asset store
     
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  34. CoderPro

    CoderPro

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    Quality plugin, but i hope it will run smoothly on the mobile devices.
     
  35. UnityLighting

    UnityLighting

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    My target is not mobile platforms in this demo. My models are high-poly
    I will update my Interior Lighting Kit in the future for mobile targets
     
  36. UnityLighting

    UnityLighting

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    Realtime Lighting Box Setup for archviz :
    Without baked GI, without Realtime GI


    6.jpg 7.jpg
    77.jpg
     
    Last edited: Jul 5, 2017
    ftejada likes this.
  37. UnityLighting

    UnityLighting

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  38. UnityLighting

    UnityLighting

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  39. OneAndOneIsTwo

    OneAndOneIsTwo

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    Very useful tool, would highly recommend putting this on the Unity Asset store for free as well, so more people can take advantage of getting better lighting than what standard Unity provides. I will soon be streaming on Twitch and ill be sure to share this to others as its going to be in a few scenes for my game.
     
  40. KillerNads

    KillerNads

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    This looks amazing! Plz can you make sure that all the features of this asset work with Desktop VR? Including the volumetric lights and fogs please!!! thanks
     
  41. UnityLighting

    UnityLighting

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    I've canceled my other works and I'm only working on lighting now. So i need money to working more on lighting solutions.
     
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  42. UnityLighting

    UnityLighting

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    I'm not sure about VR. I don't know anything about VR limitation. but i will check it soon.
     
  43. UnityLighting

    UnityLighting

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    Full realtime Solution is coming to a new test scene


    photo_2017-07-05_07-00-16.jpg photo_2017-07-05_07-00-22.jpg photo_2017-07-05_07-00-24.jpg photo_2017-07-05_07-00-30.jpg photo_2017-07-05_07-00-32.jpg



    photo_2017-07-05_07-00-16.jpg
     
  44. UnityLighting

    UnityLighting

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    Benefits:
    - No bake time
    - You don't need any lightmap UV. So you can use Very high poly models
    - You can use LOD for all models
    - Specular highlights
    - Cry and Unreal Engine Style lighting



    Cons:
    - half frame rate compare to Baked lighting
    photo_2017-07-05_07-00-34.jpg photo_2017-07-05_07-00-36.jpg
    photo_2017-07-05_07-25-05.jpg photo_2017-07-05_07-25-08.jpg
     
    Last edited: Jul 5, 2017
    Gametyme likes this.
  45. UnityLighting

    UnityLighting

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  46. Migueljb

    Migueljb

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    So you'll have 2 different versions or 2 ways of doing lighting then. One if you want to do all baked then the other if you want to do all real time. As for the VR side I can help you test things out if needed I have all the headsets.
     
  47. UnityLighting

    UnityLighting

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    Realtime without Bake

    photo_2017-07-05_10-00-08.jpg photo_2017-07-05_10-00-13.jpg photo_2017-07-05_10-00-15.jpg photo_2017-07-05_10-00-17.jpg photo_2017-07-05_10-00-20.jpg

    photo_2017-07-05_10-00-17.jpg

    Target

     
  48. UnityLighting

    UnityLighting

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  49. UnityLighting

    UnityLighting

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  50. neoshaman

    neoshaman

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    The lack of normal map interaction really do show though, it lack the crushy feelings of unreal engine or photorealism gave by hi frequency light details