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Lighting Box 2 Next-Gen Lighting Solution

Discussion in 'Assets and Asset Store' started by UnityLighting, Jun 9, 2017.

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Unity Version

  1. 5.4

    2.4%
  2. 5.5

    1.3%
  3. 5.6

    16.5%
  4. 2017

    79.8%
  1. vivien1987

    vivien1987

    Joined:
    Jun 10, 2018
    Posts:
    1
    01.jpg 02.jpg 03.jpg


    Why can't update?
    Why do order according to the video tutorial, lack of Fog/Sky Volume?
    Please help me, thank you!!!
    unity2018.1.4f1(64bit)
     
  2. MAJID_3D

    MAJID_3D

    Joined:
    Jul 4, 2018
    Posts:
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    I used Lighting Box 2.7.2 . It really surprised me.:)

    I'm glad to hear your comment on this. ScreenShotScreenShot5.png ScreenShotScreenShot4.png
     

    Attached Files:

    UnityLighting likes this.
  3. UnityLighting

    UnityLighting

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    1.You can download LB2.7 for 2017 from unity 2017 editor.
    2.Also you can download PPS2 from git-hub and import.
     
  4. UnityLighting

    UnityLighting

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  5. eimanpaladin

    eimanpaladin

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    Aug 1, 2015
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    upload_2018-7-24_16-13-38.png
    upload_2018-7-24_16-17-47.png
    Hello
    When I load the package, these warnings appear
     
  6. UnityLighting

    UnityLighting

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  7. OP3NGL

    OP3NGL

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    im getting frequent light blobs flickering while using bloom.. any fix?

    lightingbox 2.7.2 + unity 2018.1.0f2

    EDIT: im unable to update from 2.7.2 to 2.7.3 from asset store, i deleted the old package from assetstore folder & redownloaded but still give me 2.7.2
     
    Last edited: Aug 2, 2018
  8. UnityLighting

    UnityLighting

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  9. UnityLighting

    UnityLighting

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  10. OP3NGL

    OP3NGL

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    Lightingbox is coming out these errors which i cant fix

    LB 2.7.3
    Unity 2018.2.3.f1
    PPS V2 2.0.1.0

    Assets/LightingBox2/Scripts/LB_AutoFocus.cs(9,22): error CS0234: The type or namespace name `DepthOfField' does not exist in the namespace `LightingBox.Effects'. Are you missing an assembly reference?

    Assets/LightingBox2/Scripts/LB_LightingBox.cs(26,29): error CS0234: The type or namespace name `ImageEffects' does not exist in the namespace `UnityStandardAssets'. Are you missing an assembly reference?

    Assets/LightingBox2/Scripts/LB_LightingBoxHelper.cs(1043,82): error CS0234: The type or namespace name `ImageEffects' does not exist in the namespace `UnityStandardAssets'. Are you missing an assembly reference?

    Assets/LightingBox2/Scripts/LB_LightingProfile.cs(114,29): error CS0234: The type or namespace name `ImageEffects' does not exist in the namespace `UnityStandardAssets'. Are you missing an assembly reference?
     
  11. UnityLighting

    UnityLighting

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    Hi
    read the import guide .
     
  12. Rowlan

    Rowlan

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    Where's the import guide?
     
  13. UnityLighting

    UnityLighting

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  14. UnityLighting

    UnityLighting

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  15. UnityLighting

    UnityLighting

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  16. UnityLighting

    UnityLighting

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    Hi
    Open LB_LightingBox.cs
    1212121251212121.png
     
  17. UnityLighting

    UnityLighting

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    12.png
     
  18. UnityLighting

    UnityLighting

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    1. Import your HDRI as cubemap .
    2. Create a view material with skybox/cubemap shader and use HDRI cubemap
    3. Drag the material in to the skybox slot
    4. Now you can bake realtime GI for your scene
     
  19. UnityLighting

    UnityLighting

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    How to remove LightingBox2 components

    1.Select your camera and remove below components :
    Post Processing Dragged Layer
    Global Fog
    Depth Of Field
    2. Also delete below game objects from your scene :
    Global Volume
    LightingBox_Helper
     
  20. UnityLighting

    UnityLighting

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  21. UnityLighting

    UnityLighting

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    Go to Edit/Projectsetting/Graphcis from menu 121212.jpg
     
  22. OP3NGL

    OP3NGL

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    267
    how to load different profiles onto additive scenes? i have created my profiles but playing the scene, global volume keep going back to default profile!
     
  23. Adri2013

    Adri2013

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    Jun 22, 2014
    Posts:
    8
    Hi
    I am working on a game with multiplayer options. Because of that my players (and camera's) spawn on runtime. How can I assign these camera's to Lightingbox? Thanks!
     
  24. UnityLighting

    UnityLighting

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    Controlled from LightingBox Helper game object on your scene. You can try to disable or edit it
     
  25. UnityLighting

    UnityLighting

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    You can drag your multiplayer camera prefabs into your scene and do the lighting. Then close the lighting box and start your game
     
  26. UnityLighting

    UnityLighting

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    2018.2.12
    Unity Templates
    Webp.net-gifmaker.gif
    Webp.net-gifmaker (1).gif
    Webp.net-gifmaker (2).gif
     
  27. johnlanz

    johnlanz

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    Sep 2, 2016
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    37
    is there something wrong with lens flare? its not working anymore in unity 2018.2.
     
  28. UnityLighting

    UnityLighting

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    Add the Flare layer to the camera.
     
    Last edited: Oct 24, 2018
  29. UnityLighting

    UnityLighting

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    Updated Lighting Box 2 for HD pipeline and Unity 2018.3
    You can download from Assets->Lighting Box Updates menu
    Changes:
    - Added HD Shadows Settings support
    - Fixed console error on HD Pipeline 4.0.1 (HDRISky doesn't work on this update, the bug is related to the HD RP)
    - Fixed small things
    Untitled.jpg
     
    ftejada and optimise like this.
  30. UnityLighting

    UnityLighting

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    New update (1f) fro HD Pipeline :
    - Added Volumetric Fog support
    - Added Gradient sky support
    - Fixed bugs
    - Added Quick start doc and Tutorial play list on dof

    Notes:
    - Renamed "Fog/Sky Volume" to the "Fog/Sky/HD Volume" in your scene
    - Renamed "Global Volume" to the "Post Processing Global Volume" in your scene
    So remove "Fog/Sky Volume" and "Global Volume" from your current scenes (only HD Pipeline version of the Lighting Box 2 )

    Go to Assets->Lighting Box Updates from top menu
    aaa.jpg






     
    Last edited: Oct 25, 2018
  31. UnityLighting

    UnityLighting

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  32. UnityLighting

    UnityLighting

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  33. UnityLighting

    UnityLighting

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    Attached Files:

    ftejada likes this.
  34. UnityLighting

    UnityLighting

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    Open LB_LightingBox.cs scripot
    Change it from line 1636
    Code (CSharp):
    1.                     dofRange = (float)EditorGUILayout.Slider ("Range", dofRange, 0, 100f);
    2.  
     
  35. UnityLighting

    UnityLighting

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  36. DEN2012

    DEN2012

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    Hello. I have problem. upload_2018-11-12_16-55-58.png
     
  37. UnityLighting

    UnityLighting

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    Please install HD PIPLINE update 4.0+
     
  38. UnityLighting

    UnityLighting

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  39. Adri2013

    Adri2013

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    Thanks!
     
  40. UnityLighting

    UnityLighting

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    Lighting box 2 has been used Post Processing stack 2. So it's compatible with VR
    but some effects may not works on Single Path VR (you must use multi path wit lower performance), Depth Of Field,Volumetric Light,Global fog
     
  41. Amvient

    Amvient

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    I have the same issues, Did you fix it?
     
  42. UnityLighting

    UnityLighting

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    Please install HD pipeline update 4.0+
     
  43. UnityLighting

    UnityLighting

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    unity 2018.3 and HD Pipeline 4.0+
     
  44. Amvient

    Amvient

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    thanks, I was wondering, since I do not see the HD HD Pipeline 4.0+. it must be due to the version I am using.
     
  45. AndreasO

    AndreasO

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    Sep 25, 2012
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    90
    Is there a way to prevent Lighting Box 2 adding itself to every single scene I open?
     
  46. UnityLighting

    UnityLighting

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    Close the Lighting Box2 Window / Tab
     
  47. UnityLighting

    UnityLighting

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  48. AndreasO

    AndreasO

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    Why did I have to to watch a 3 minute video that contains no audio, no textual annotations and loading bars for 90% of the time just to see the improvements? I stills don't know what has been improved, by the way. Just write a changelog. Nobody wants these kind of videos, I suppose.
     
  49. UnityLighting

    UnityLighting

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    This video is for newcomers who have requested it from me
     
  50. DigitalAdam

    DigitalAdam

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    Jul 18, 2007
    Posts:
    1,216
    @LightingBox2

    Hi, Im running your latest with Unity 2018.3. is volumetric lighting not integrated yet?