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Lighting Box 2 Next-Gen Lighting Solution

Discussion in 'Assets and Asset Store' started by UnityLighting, Jun 9, 2017.

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Unity Version

  1. 5.4

    2.4%
  2. 5.5

    1.3%
  3. 5.6

    16.5%
  4. 2017

    79.8%
  1. UnityLighting

    UnityLighting

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  2. buttmatrix

    buttmatrix

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    You are using 2D texture instead of mesh?
     
  3. UnityLighting

    UnityLighting

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    Yes
    2d is looks more realistic than 3d grass mesh (3d is more looks like to cartoon style)
    Also 3d grass is unusable in big scenes
     
    Last edited: Jun 25, 2017
  4. UnityLighting

    UnityLighting

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  5. WHKS

    WHKS

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    is the new build good for VR and mobile IOS?
     
  6. buttmatrix

    buttmatrix

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    The included volumetric scattering does not work in VR
     
  7. UnityLighting

    UnityLighting

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    Is not for mobile because has :
    1. Grass system
    2. Volumetric Lights
    3. Eye adaption (HDR)
    4. Antialiazing
    5. Realtime GI
     
  8. UnityLighting

    UnityLighting

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  9. UnityLighting

    UnityLighting

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  10. UnityLighting

    UnityLighting

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  11. UnityLighting

    UnityLighting

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    1. 120 fps
    2. 90 fps
    3. 77 fps
    all in 1080P gtx 960
    Untitled.jpg
     
    Gametyme likes this.
  12. UnityLighting

    UnityLighting

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    Performance/Quality comparison in 1024x768 Resolotion

    Webp.net-gifmaker (2).gif
     
    HerrDarko likes this.
  13. UnityLighting

    UnityLighting

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  14. UnityLighting

    UnityLighting

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  15. buttmatrix

    buttmatrix

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    what's your lighting config for nighttime?
     
  16. UnityLighting

    UnityLighting

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    Demo lighting setup
     
    buttmatrix likes this.
  17. UnityLighting

    UnityLighting

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    Previous setup was on old Post Processing Stack package (form demo)
    new one with better Eye-Adaption

    photo_2017-06-26_23-07-44.jpg
     
  18. buttmatrix

    buttmatrix

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    new eye adaptation appears on Google Drive?
     
  19. UnityLighting

    UnityLighting

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  20. Adam-Bailey

    Adam-Bailey

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    Just killing the Chromatic Aberration has helped heaps between those two shots.
     
    buttmatrix likes this.
  21. UnityLighting

    UnityLighting

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  22. buttmatrix

    buttmatrix

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    try it with a RenderPeople model
     
  23. UnityLighting

    UnityLighting

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    After optimization, all models will be same
    my model was 370.000 tri and it's now 12.000 tri
     
    buttmatrix likes this.
  24. UnityLighting

    UnityLighting

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  25. UnityLighting

    UnityLighting

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  26. mk1978

    mk1978

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    I didn't know that Unity grass can be made to look this good even though. I will definetelly need to try this.
     
  27. UnityLighting

    UnityLighting

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    Premium version has been completed:

    New post effects
    Vehicle controller
    Character controller from standard assets
    More documentations
    ~50 models with pbr textures
    photo_2017-06-27_12-43-09.jpg

     
    antoripa, ftejada and jeronity like this.
  28. UnityLighting

    UnityLighting

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  29. UnityLighting

    UnityLighting

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    I'm working to integrate unity Stylistic fog into lighting box
    1.jpg 21.jpg photo_2017-06-28_05-28-36.jpg photo_2017-06-28_05-28-39.jpg
     
    Last edited: Jun 28, 2017
    Stardog and Mjfan198 like this.
  30. UnityLighting

    UnityLighting

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  31. blackbird

    blackbird

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    the lighting box pro offers interior lighting or is it the same?
     
  32. UnityLighting

    UnityLighting

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    Lighting Box Pro is only for outdoor scene
    Interior scene demo is an separate package
     
    Mjfan198 and blackbird like this.
  33. Migueljb

    Migueljb

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    How does all this run in current VR setups and hardware limitations. Will all your image effect setups work in VR such as they look on desktop. Would love to give this a try and see how the fps holds up in rift, vive and also for gear vr.
     
  34. UnityLighting

    UnityLighting

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    I only used unity own effects,shaders and tools. So the asset already is compatible with all supported platforms by unity (Except unity limitations on certain platforms like mobiles)
    The only problem is True Volumetric Light asset that's only work on DX11 and GL4.
    So you can use Volumetric Fog instead (unity Stylistic Fog)
    All my demos has used unity own terrain shader,Standard shader and post effects.
    My goal is maximum performance
    Also i planned to add sunShaft effect to use it instead of volumetric light on unsupported platforms like webGl
     
  35. UnityLighting

    UnityLighting

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    For those worried about the fps drop on large scenes in unity, i just make a simple destruction sample scene with zero performance cost:
    GTX 960, 4790K,1080P,3.5 m triangles
    Graphics on maximum quality (volumetric lights, dynamic shadows and ...). ~100 destructible column. Fps was equal with or without destruction
    Physics processing on profiler : min 1 ms max 24 ms
    Untitled.jpg Untitled2134.jpg
     
    Last edited: Jun 29, 2017
    blitzvb likes this.
  36. roccobruno78

    roccobruno78

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    cool...can create a simple script for emit spark on body collision....thx
     
  37. Migueljb

    Migueljb

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    When will this be released on the asset store.
     
  38. UnityLighting

    UnityLighting

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    Uploaded for review by asset store team yesterday.
    Will be available a few weeks later
     
  39. UnityLighting

    UnityLighting

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    Yes. I will add more effects and features
     
    Last edited: Jun 29, 2017
  40. UnityLighting

    UnityLighting

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    Proper lighting setup with lighting box
    GIF comparisons:
    Webp.net-gifmaker (3).gif Webp.net-gifmaker (4).gif Webp.net-gifmaker (5).gif Webp.net-gifmaker (6).gif
    Webp.net-gifmaker (4).gif




     
    Last edited: Jun 29, 2017
  41. roccobruno78

    roccobruno78

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    really thx ^^
     
  42. UnityLighting

    UnityLighting

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    Don't forget that LightingBox is not a new set of shaders or effects. All shaders are from unity free assets.
    It's just a quick way to setup all settings for everyone in a short time.

    A guy feedback:
    Yes. It's already used unity own effects and shaders. But you can setup scene lighting with a few clicks using lighting box window. Also i already tested different assets,shaders and effects over 1-3 month and the current config is based on my 1-3 month working on lighting settings.
    "read a bit of documentation" will takes a few month to find similar setups and re setup for every project or scene again again again
    You can save your lighting setup into profiles when you are using lighting box. Also lighting box already has been used a best optimization solutions and settings for all shaders and post effects.
    What is lighting box:
    - Pre config settings for Post effects, volumetric lights, volumetric fog
    - Automatically add all necessary scripts and settings into camera and game objects
    - All in one window for all project lighting settings
    - Useful shortcuts
    - Log system to show and fix error automatically
    - It's easy to use for everyone even for my own..
    Lighting Box is not a new set of shaders or effects. It's just a quick way to setup all settings for everyone in a short time.

    Thi is not easy to combine and setup AO,Eye-Adaption and color grading all together that was works on all scene types.
    That's what Unreal and Cry do. artist friendly workflow
     
    Last edited: Jun 29, 2017
    DigitalAdam and ftejada like this.
  43. Migueljb

    Migueljb

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    Is there a lighting box or will there be one for unity version 5.5.0. My current project has to be in this version so would be great if you made it for say unity 5.4 and above if you can?
     
  44. UnityLighting

    UnityLighting

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    Yes it's possible. I will remove PLM fro baked mode and it should be works on 5.4+
     
  45. ftejada

    ftejada

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    Image with your postEfects configuration... ;)

    MegaSplat.jpg
     
    UnityLighting likes this.
  46. UnityLighting

    UnityLighting

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    Please send a photo without effects
    Also tell me about terrain shader
     
    Last edited: Jun 30, 2017
  47. buttmatrix

    buttmatrix

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    What water system, Aquas?
     
  48. ftejada

    ftejada

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    Shader terrain is MegaSplat asset.

    with effects:
    Megasplat2.jpg

    within effects:
    Megasplat3.jpg

    Regards
     
    jeronity, Gametyme and UnityLighting like this.
  49. ftejada

    ftejada

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    PlayWay Water system

    Regards
     
    UnityLighting likes this.
  50. UnityLighting

    UnityLighting

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    New color grading settings

    1.jpg 2.jpg 3.jpg 4.jpg 5.jpg

    3.jpg
     
    ftejada and buttmatrix like this.