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Lighting Box 2 Next-Gen Lighting Solution

Discussion in 'Assets and Asset Store' started by UnityLighting, Jun 9, 2017.

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Unity Version

  1. 5.4

    2.4%
  2. 5.5

    1.3%
  3. 5.6

    16.5%
  4. 2017

    79.8%
  1. AAK_Lebanon

    AAK_Lebanon

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    So When the Version 2 will be uploaded ??!
     
  2. coverpage

    coverpage

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    Amplify color sells LUT presets as well, as a separate asset. This asset is similar. Presets here is more impactful with a variety set of effects. It also includes volumetric light, fog and lighting setup parameters.

    And lastly includes a terrain tesselation shader for those who didn't buy a commerical terrain shader, allowing them to create decent outdoor environment with this onr pack.
     
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  3. UnityLighting

    UnityLighting

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    SSR v2 : 53 fps on maximum settings
    Legacy : 73 fps on maximum
    quality :
    Webp.net-gifmaker (86).gif
     
  4. UnityLighting

    UnityLighting

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    It's a wrapper for (with 10x faster workflow):
    Project settings
    Post Processing
    Lightmapping
    Light settings
    Volumetric Light
    Combining Volumetric Fog + Unity Fog
    Tessellation terrain shader and component
    Sample project s + Free models + Free textures and materials + Free videos
    Lens flare + Tutorials+and ...
    only for 10 $

    You can make everything in your project in hours or days and forget the Lighting Box 10$ asset
     
  5. UnityLighting

    UnityLighting

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    I will upload it now for the review
    Send me a pm with your invoice number to get it before release (will takes a few hours to be uploaded)
     
  6. UnityLighting

    UnityLighting

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  7. hippocoder

    hippocoder

    Digital Ape

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    But maximum has no meaning in this context because they're entirely different code bases. In any case, it appears to work well for you.
     
  8. tweedie

    tweedie

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    If its helping, I'm all for it, more power to you. :)
     
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  9. UnityLighting

    UnityLighting

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    Improved DOF and Eye-adaptation settings
    photo_2017-09-19_10-12-59.jpg photo_2017-09-19_10-13-07.jpg photo_2017-09-19_10-13-09.jpg

    photo_2017-09-19_10-12-59.jpg
    Webp.net-gifmaker (87).gif
    Webp.net-gifmaker (88).gif
     
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  10. ftejada

    ftejada

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    hi @aliyeredon2

    Each time I export your asset with the MegaSplat asset in my project, I generate a series of errors regarding:

    Assets / MegaSplat / Scripts / Editor / ASENodes / MegaSplatBlendLayer.cs (8,7): error CS0246: The type or namespace name `AmplifyShaderEditor 'could not be found. Are you missing an assembly reference?


    How can i fix this?

    Thank you
     
  11. JimRoot

    JimRoot

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    Already found a tester? I can do that if you still need someone
     
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  12. GlitchInTheMatrix

    GlitchInTheMatrix

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    Last edited: Sep 20, 2017
  13. UnityLighting

    UnityLighting

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    I don't know. It's not related to lighting box. ask from author
     
  14. UnityLighting

    UnityLighting

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  15. Rewaken

    Rewaken

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    Anyone know why black patch appears on the terrain
     

    Attached Files:

    • bug.png
      bug.png
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  16. UnityLighting

    UnityLighting

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    1. What is you terrains shader ?

    2. Try disabling AO effect from post profiles
     
  17. b_game_studios

    b_game_studios

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    Is the tropical / jungle scene included in the asset?
     
  18. Rewaken

    Rewaken

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    Thanks reducing intensity of AO removed black patch
     
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  19. UnityLighting

    UnityLighting

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    Which one ?
     
  20. Rewaken

    Rewaken

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    I messaged you while ago my invoice no if possible please send me link in pm
     
  21. b_game_studios

    b_game_studios

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    The jungle scene that you show in your overview video ("UE style"):
     
  22. robymv

    robymv

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    UnityLighting and b_game_studios like this.
  23. UnityLighting

    UnityLighting

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    Don't forget to build realtime GI lighting (missed in video)
     
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  24. Excubito2

    Excubito2

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    Did a test on the mac, the terrain is all dark there for some reason.
     
  25. Excubito2

    Excubito2

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    Since it's post effects they affect the whole image, but it would be nice if you could exclude the sky sometimes. Probably takes two cameras though.
     
  26. UnityLighting

    UnityLighting

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    Sent you pm with a new shader with Metal support for mac
     
  27. GlitchInTheMatrix

    GlitchInTheMatrix

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    The version 2 still in evaluation by the asset store?
     
  28. UnityLighting

    UnityLighting

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    I sent it to some customers for testing
    I'm currently solving all the bugs before upload into the asset store


    photo_2017-09-21_03-47-56.jpg photo_2017-09-21_03-48-03.jpg photo_2017-09-21_03-48-05.jpg photo_2017-09-21_03-48-07.jpg
    photo_2017-09-21_03-48-03.jpg
    photo_2017-09-21_03-48-05.jpg
     
    Last edited: Sep 21, 2017
    ftejada and antoripa like this.
  29. OfficialHermie

    OfficialHermie

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    Hello! I just wanted to purchase your asset, then I read the following review "Edit: 27 errors and 26 warnings on a brand new, empty project with your demo scene.".
    So I think I'll wait with a purchase.

    Can you please tell me when this will be improved?

    Edit: I just purchased your asset because I just saw that you posted a video showing me how to get the Blacksmith Environment to show up.

    I think you're a good teacher, straight to the point, that's why I purchased your asset.
    Thank you.
     
    Last edited: Sep 22, 2017
  30. UnityLighting

    UnityLighting

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    Most often unhappy customers write reviews

    Lighting Box already tested/imported in my most videos
     
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  31. UnityLighting

    UnityLighting

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    - Added gamma,color and saturation options
    - Fixed automatic save load system
    - Improved settings
    - Improved ssr settings
    - Added LB_ into the all lighting box scripts (+ legacy image effect's namespace)
    - Added visualize option into the DOF effect
    - Improved settings for 2017.1 version
    - Improved lighting box window to get simpler workflow
    - Reduce terrain layer to 5 layers to fix the shader error s
    - Added tessellation settings into terrain component

    photo_2017-09-21_23-52-00.jpg
    photo_2017-09-21_23-51-58.jpg
    Untitled.jpg
     
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  32. UnityLighting

    UnityLighting

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    Lighting Box 2 has been uploaded for review :
    With new color options, you can use it easily on ArchViz projects too
    photo_2017-09-22_11-30-49.jpg
    photo_2017-09-22_11-30-52.jpg
    photo_2017-09-22_11-30-54.jpg
     
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  33. OfficialHermie

    OfficialHermie

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    I just wanted to write that the project runs without any problems for me on Unity 2017.1.1f1.
    I don't see any errors, so potential buyers should ignore the review that that one user wrote.
    Perhaps he used a beta version of Unity. I've lately learnt that I will not bother asset store publisher anymore with errors in beta versions of Unity because the beta versions are so different from the final.
     
    Last edited: Sep 22, 2017
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  34. neoshaman

    neoshaman

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    Segi is now open source, thinking about integrating it?
     
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  35. UnityLighting

    UnityLighting

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    Yes.
    SEGI reflections was better than all other ssr effecs
     
    Last edited: Sep 23, 2017
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  36. UnityLighting

    UnityLighting

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  37. neoshaman

    neoshaman

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    You can't have mirror like reflection, I think SSR are supposed to work in tandem with other reflection techniques to cancel each over weakness, for example box projection give you cheap sharp static reflection, SSR give you sharp close contact and self dynamic reflection with average cost and GI system like SEGI gives you the expensive low frequency dynamic, planar reflection give you mildly expensive perfect reflection whose cost increase per surface and don't handle well non planar surface, none are silver bullets. Layering them gives you a more or less complete solution by balancing their cost in each situation, it's a design time construction, which seems to fit nicely in the lightbox workflow.
     
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  38. UnityLighting

    UnityLighting

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    I will find a proper settings and combination for all of them
    My current SSR settings has maximum quality with very good performance compare to default settings
     
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  39. UnityLighting

    UnityLighting

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    SEGI was not good for outdoor scene
    1. Only works on 3d grass models (not terrain grass)
    2. Only affect on 3d tree models (not terr tree)

    But should be useful for cars showcase
     
  40. coverpage

    coverpage

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    Used lighting box as a starting point with Realistic FPS and RTP for terrain.

     
  41. UnityLighting

    UnityLighting

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    - Added custom camera mode to add effects on custom cameras,all cams or a single camera
    * Useful for Enviro or other weather systems
    - Added new button for profile creation (make the workflow faster and easier )


    Untitled.jpg
     
  42. neoshaman

    neoshaman

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    With or without cascade? Also that's not a outdoor problem, that's unity terrain problem. It's open source you can add terrain support if you can (I know I can't lol).
     
  43. coverpage

    coverpage

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    Snowing realistic fps:

     
  44. UnityLighting

    UnityLighting

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    This video is not related to all LB2 features. Just a quick test
     
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  45. UnityLighting

    UnityLighting

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    Thank you for your video
    Mac or Windows?
     
  46. coverpage

    coverpage

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    Windows 10.
     
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  47. witcher101

    witcher101

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    Can you tell me how do you use enviro with lightbox. Wat do you need to disbale in enviro??
     
  48. coverpage

    coverpage

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    • I disable fog and volumetric light in lighting box as Envrio already has these two components.
    • Delete directional light as Enviro has directional light.
    • Drag and drop the player and player camera into the Enviro component.
    • Then press apply button on the Enviro. This will assign the procedural enviro skybox to the lighting (not show in the lighting box inspector).
    • From here I just press bake to bake realtime GI.
     
  49. coverpage

    coverpage

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    Added volumetric fog and tweaked post proc slightly.
     
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  50. petersx

    petersx

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    Hi,
    Nice environment and gameplay, but ... I think this is TPS not FPS ;)
     
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