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Lighting Box 2 Next-Gen Lighting Solution

Discussion in 'Assets and Asset Store' started by UnityLighting, Jun 9, 2017.

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Unity Version

  1. 5.4

    2.4%
  2. 5.5

    1.3%
  3. 5.6

    16.5%
  4. 2017

    79.8%
  1. roccobruno78

    roccobruno78

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    amazing dude...really thx for this
     
  2. UnityLighting

    UnityLighting

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    Please report any bugs here
    The first bugs is Directional Mode. Always set it to Non-Directional and tun on Directional mode from Lighting Window (Window->Settings->Lighting)
     
  3. UnityLighting

    UnityLighting

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  4. baileyisthebest

    baileyisthebest

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    Will this work with Unity 5.5.4f1 ? Thanks. Amazing work btw.
     
  5. UnityLighting

    UnityLighting

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    it's Needs to remove Progressive Lightmapper integration
    i will check it in 5.4.1
     
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  6. MAKSn

    MAKSn

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    When building projects, the error is this. Delete and everything works.
     
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  7. MAKSn

    MAKSn

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    I ask to help with this problem.
     
  8. UnityLighting

    UnityLighting

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    Yes i found it today when building project.
    Open LightingProfile.cs and add #if UNITY_EDITOR in top of the script and #endif in end of the script
     
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  9. MAKSn

    MAKSn

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    Thank you very much, it helped.
     
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  10. UnityLighting

    UnityLighting

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  11. baileyisthebest

    baileyisthebest

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    After I did that I am still getting an error when trying to build. Thanks :)
     

    Attached Files:

  12. hammadb

    hammadb

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    this is amazing great work!
     
  13. UnityLighting

    UnityLighting

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    It's ok for me. check top of the LightingBox script about code usage
     
  14. buttmatrix

    buttmatrix

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  15. UnityLighting

    UnityLighting

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    Its default scene from LAM. It's not optimized
    The best solution is using Relief Terrain pack
     
  16. Elzean

    Elzean

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    Hey i have multiple error when importing the f1 into unity 5.5.3.p4

    upload_2017-6-17_17-23-22.png

    Do you know what i should do ?
     
  17. UnityLighting

    UnityLighting

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    Download from post 62 for 5.4.1+
     
  18. Elzean

    Elzean

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    Ok i tried that one and i worked just didnt looked like some of your video (icons in the panel), also would you mind explaining what the proxy volume that is attached to all static mesh does just making sure this is normal :p

    thanks for your fast answer :)
     
  19. UnityLighting

    UnityLighting

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    First of all search about Light Probes Proxy in unity docs.
    It's better than blend mode but has performance cost. You can switch to Blend mode in lighting box to remove all of those components
     
  20. UnityLighting

    UnityLighting

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    These are from paid version

    - Easy ca controller
    - A lot of game ready models (PBR+LOD)
    - Exclusive post effect setup
    - Exclusive video tutorials


    6.jpg 12.jpg 13.jpg 14.jpg
    12.jpg
     
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  21. blackbird

    blackbird

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    thank you first for this amazing tool !
    i got the following error any idea why or how to remove it
    Invalid pass number (1) for Graphics.Blit (Material "Hidden/BilateralBlur" with 1 passes)
    UnityEngine.Graphics:Blit(Texture, RenderTexture, Material, Int32)
    VolumetricLightRenderer:OnRenderImage(RenderTexture, RenderTexture) (at Assets/LightingBoxFree5.4.1/VolumetricLight/Scripts/VolumetricLightRenderer.cs:354)


    and when i try to make a build i get this errors too :

    Assets/LightingBoxFree5.4.1/Scripts/LightingProfile.cs(12,17): error CS0246: The type or namespace name `LightingMode' could not be found. Are you missing a using directive or an assembly reference?

    Assets/LightingBoxFree5.4.1/Scripts/LightingProfile.cs(13,17): error CS0246: The type or namespace name `AmbientLight' could not be found. Are you missing a using directive or an assembly reference?
     
    Last edited: Jun 17, 2017
  22. UnityLighting

    UnityLighting

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    Ask it from True Volumetric light topic

    Also i decided to add unity own SunShaft effect for better performance and sun looking
     
  23. blackbird

    blackbird

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    sorry i didn't understand what you mean with Ask it From True Volumetric light topic
     
  24. UnityLighting

    UnityLighting

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    Find its link from first post
     
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  25. jeronity

    jeronity

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  26. Adam-Bailey

    Adam-Bailey

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    Importing into a blank project (and an existing one) results in script errors relating to tone-mapping. On 5.6.1.
     
  27. lyppeter

    lyppeter

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    upload_2017-6-19_12-43-2.png upload_2017-6-19_12-43-11.png
    SO MANY ERRORS and can't find the ligntbox window?5.6.1
     
  28. UnityLighting

    UnityLighting

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    These are from your image effect scripts. Remove all other image effects from Standard Assets folders and only import Post Processing Stack
     
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  29. UnityLighting

    UnityLighting

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    Lighting Box for ArchViz (WIP)
    photo_2017-06-18_23-39-01.jpg photo_2017-06-18_23-39-12.jpg photo_2017-06-18_23-39-15.jpg photo_2017-06-18_23-39-26.jpg
    photo_2017-06-18_23-44-24.jpg
     
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  30. lyppeter

    lyppeter

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    i didn't import any standard asset
    upload_2017-6-19_14-57-57.png
    and still can't see the light menu
    upload_2017-6-19_14-58-51.png
     
  31. lyppeter

    lyppeter

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    ME TOO
     
  32. UnityLighting

    UnityLighting

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    I have 5.6.1 too
    I will check it now again
     
  33. Peter77

    Peter77

    QA Jesus

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    According to "Assets/LightingBox/Doc/Quick Start.txt", you need to install Unity's Post Processing Stack first.
     
  34. UnityLighting

    UnityLighting

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    I'm sorry. Problem was from my side.
    Just find LightingBox->VolumetricLight>Editor and delete Editor Folder:
    Untitled.jpg
     
  35. petersx

    petersx

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    Last edited: Jun 19, 2017
  36. UnityLighting

    UnityLighting

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    No. All are paid from Evermotion or Marketplace.
    I'm working on modeling of a clone scene based on Evermotion scenes. In previous screenshots all models are mine except Chair and table and apple.
    My models are construction. You can make your own scene design with my models.
    my models so far (modeled):
    Chairs
    Tables
    Doors
    Roofs
    Floors
    Houses
    Kitchen
    Windows
    Mirrors
    Bathroom
     
  37. UnityLighting

    UnityLighting

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    I'm working on Paris demo for unity

    Untitled.jpg
     
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  38. buttmatrix

    buttmatrix

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  39. UnityLighting

    UnityLighting

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    photo_2017-06-19_02-31-12.jpg
     
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  40. UnityLighting

    UnityLighting

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    During bake

    Untitled.jpg Untitled213.jpg
     
  41. buttmatrix

    buttmatrix

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  42. UnityLighting

    UnityLighting

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  43. sevarnet

    sevarnet

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  44. UnityLighting

    UnityLighting

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    Just find LightingBox->VolumetricLight>Editor and delete Editor Folder:
     
  45. UnityLighting

    UnityLighting

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    Precomputed realtime GI (Baked in seconds)



    photo_2017-06-20_02-11-31.jpg photo_2017-06-20_02-11-42.jpg photo_2017-06-20_02-11-44.jpg photo_2017-06-20_02-11-46.jpg
    photo_2017-06-20_02-11-31.jpg
     
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  46. UnityLighting

    UnityLighting

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  47. buttmatrix

    buttmatrix

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  48. UnityLighting

    UnityLighting

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    PostEffectt
     
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  49. UnityLighting

    UnityLighting

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    I found the best solution for my scene for Enlighten similar to Lighting Box for outdoor scene:


    photo_2017-06-20_03-53-48.jpg



    Untitled.jpg



    photo_2017-06-20_02-11-42.jpg
    photo_2017-06-20_02-11-44.jpg
    photo_2017-06-20_02-11-46.jpg
     
    Last edited: Jun 20, 2017
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  50. jeronity

    jeronity

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    Do you recommend Enlighten over Progressive lightmaps for interior lighting?