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Lighting Box 2 Next-Gen Lighting Solution

Discussion in 'Assets and Asset Store' started by UnityLighting, Jun 9, 2017.

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Unity Version

  1. 5.4

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  4. 2017

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  1. coverpage

    coverpage

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    I agree. A few assets all with different lightbox and post proc settings is not appealing. But I think the author seem to settle on two now: the indoor (paris) asset and the outdoor one that I purchased. The Paris one should be renamed as "Indoor Lightbox" asset.

    A few important considerations that need to be ironed out in the future is probably:
    1. Light setup for arbitrary size scenes. Directional lights is not a problem, but placement of the other lights relative to the variable size of the scene needs some thought. Maybe the user can draw boundary box on active part of the scene space?
    2. How users can edit and save the settings for post proc stack and lightbox to share with others maybe in a forum? Like ASE, they often contribute setups and good ones get bundled in the pack.
    3. When there are dependencies like CTS, and CTS release new versions, how do we manage different dependency versions for same settings.
    But what this asset has going for it is that the author has the good taste and capability in realism and I bet other visual styles. Once the system can take care of variable scene setups, this asset has the potential to be quite a great one.

    That said sometimes it feels like the author is planning to do many small "teaching assets" which happen to have a custom editor window. I hope this is not the case, I hope he'll develop a proper "preset lightbox + post proc" system instead.

    One strong system will probably sell better than many teaching asset with less develop system.
     
    Last edited: Aug 9, 2017
  2. MarioRuiz

    MarioRuiz

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    Yeah, I wonder if the author could share what his direction for this set of assets is, for me a single lighting box covering indoor outdoor and preset sharing between users would be insta buy!
     
    coverpage likes this.
  3. UnityLighting

    UnityLighting

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    We are using Lighting Box for :

    1. 1 Click needs to setup all lighting settings (Camera settings,Render settings, Quality settings, post Effect settings). It's impossible to repeat all settings for all new scene and projects manually in correct way. So automatic way is the best choice.

    2. You can store settings into profiles and share between scenes and projects

    3. Documentation and videos about optimization and graphics settings

    4. New updates with new features

    5. Free models and videos about how to setup materials and effects properly in Frostbite style

    6. In game settings menu to quickly optimize game settings for maximum quality per performance. this is th most useful and time saver script.

    I spent ~3-4 month on these settings. If you tell me to do everything manually again, I will leave the unity and switch to Unreal.

    The main idea is that sharing my experiences with a few clicks
     
    chelnok likes this.
  4. coverpage

    coverpage

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    Fair enough.

    I created a video showing myself using this asset. But at the same time I came across a problem. Look at the last few minutes, I can't load the desert setting.



    Anyway wanna know how this asset can make the scene looks awesome with a few click can check this video out. Check out 8:30 where I use the Unreal Engine (UE3) setting in front of the building.
     
    Last edited: Aug 9, 2017
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  5. UnityLighting

    UnityLighting

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    If I want to explain more clearly, you should forget everything about indoor/archviz lighting box.It's not a real lighting box asset. It's just a simple tool to helps ArchViz artists to work faster .or it's for non- unity artists to get away from unity lighting window unnecessary settings.

    ArchViz lighting just needs post effects profiles and some light placements. i just added modified lighting box for the satisfaction of the people
     
  6. UnityLighting

    UnityLighting

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    Thank you for sharing the video

    The most important issue when we are going from outdoor into indoor area, is the post effects Ambient Occlusion settings (+Eye-adaptation and bloom)
    So after i will integrate Post Processing Stack 2, you can add volume trigger to switch into indoor settings.

    I will find and share a new global realistic indoor post effects setup in the new update.

    The final part of the video you have shows How post effects changed overall scene lighting quality. Yes that's true. i have spend 3 month to find a proper post effects settings! tested lots of games and game engines and CG renders to find a global settings that works on all type of the scenes beautifully.

    Now tell me whether you are satisfied with this asset ?
     
  7. UnityLighting

    UnityLighting

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    I will bundle all previous and new settings into the new update that will be works on all type of the scenes
     
    ftejada likes this.
  8. coverpage

    coverpage

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    I was never dissatisfied my friend, just wanted to suggest that you further develop the system as presets for lighting setting + post processing effects is not currently available in the asset store and from your current asset it looks to be very useful. 1 hour of setup becomes a minute or two.

    It's awesome that you share this with us rather than keep the techniques to yourself :) . I have two questions:
    • How do we fine tune the post processing by the way. I would like to access the settings.
    • And can check for me on why I can't use the "desert" setting. It keeps changing back to DefaultSetting. I know this setting looks great, I managed to load it yesterday on a nature scene. But this problem is alway there.
    I'll leave a 5 star review later today.
     
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  9. UnityLighting

    UnityLighting

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    I'm recording videos from my new works when i developing update 1.2.
    You will learn hot to tone up color grading and other settings.

    I will rework on save and load system .It seems has some issues
     
    ftejada likes this.
  10. UnityLighting

    UnityLighting

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  11. UnityLighting

    UnityLighting

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    LAM Displacement/Tessellation shader power
    You can create rocks from textures even with better performance than 3d mesh rocks
    Untitled.jpg
     
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  12. coverpage

    coverpage

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    I love the look, beautifully realistic well done. But I'm hesitant to buy an asset with so many negative review for inactivity and at such a high price. Any chance you can choose a different terrain solution? Anything else more active.

    Because unity often change versions, if asset is not active enough, bugs fixes will be slow and that's quite scary.

    Edit: I think it's ok as your light box will work on any terrain shader. RTP has a good tesselation shader too. The rocks pop up but maybe not as sharply as this.
     
    Last edited: Aug 9, 2017
  13. MarkusGod

    MarkusGod

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    As far as i know currently they working on 2.0 version.
     
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  14. UnityLighting

    UnityLighting

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    I already tested different terrain shaders :

    CTS : Quality is not good. It's just a bit better than unity own shader. Performance is too low
    LAM : Best possible quality with maximum performance. With the best performance solution for foliage and Unreal style painting.
    I don't know really what is the bad reviews. As you know, most peoples already said that UE has better quality and unity is just for indie developers or for prototyping gameplay, but i show you that unity is better. Also unity lens flare is ugly but i have made a BF1 style with proper settings :
    photo_2017-08-09_07-52-23.jpg

    Also LAM source code has been included. So we can edit its code for unity newer versions. One month ago its developer said that those are active on this asset ,
    For example, after removing one line of the code from editor code, all slow downs in editor mode has been fixed.

    Wait a few days for some videos and tips from me
     
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  15. UnityLighting

    UnityLighting

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  16. UnityLighting

    UnityLighting

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    Everything is OK in LAM work flow :
    - Fastest foliage rendering system
    - Best quality, higher than unity standards
    - Maximum performance
    - Best automatic culling system
    - Very easy custom item painting
    - Completely integrated into unity terrain system
    - Everything is automatic
    photo_2017-08-09_13-47-44.jpg photo_2017-08-09_13-47-52.jpg photo_2017-08-09_13-47-53.jpg






    photo_2017-08-09_13-52-20.jpg
     
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  17. UnityLighting

    UnityLighting

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  18. KRGraphics

    KRGraphics

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    I might take a chance on this asset, especially with how long it takes to set up my lighting... I am making a 2.5D fighter so I won't need to go crazy with this... 10 bucks... what do I have to lose?
     
  19. UnityLighting

    UnityLighting

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    Usually 1 hour => 1 minutes
     
  20. coverpage

    coverpage

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    Hi @aliyeredon2, is it possible for you to PM me the latest version of this asset if I send you the invoice number of my purchase?
     
  21. UnityLighting

    UnityLighting

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    Which asset ?
     
  22. UnityLighting

    UnityLighting

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    Particle shaders :

    photo_2017-08-09_16-25-58.jpg photo_2017-08-09_16-26-08.jpg photo_2017-08-09_16-26-10.jpg
     
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  23. coverpage

    coverpage

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    Outdoor Lighting Box, the current version has a bug that I can't use "desert" setting.
     
  24. MarioRuiz

    MarioRuiz

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    I bought it today and the terrain in the demo scene is gone, no terrain at all, but the desert setting is working ok for me (I think)... still getting used to it.
     
  25. coverpage

    coverpage

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    Yes it's missing, @aliyeredon2 would need to clean up the package before there's complains.

    For those of you who want to create PBR materials from RGB images, displacement map from normal map etc. you may want to check out ShaderMap https://shadermap.com/home/ . I've used it, of course since the information is not entirely in the 2d images, it can't be perfect. It does create good maps alot and the UI is intuitive.
     
    UnityLighting and TeagansDad like this.
  26. UnityLighting

    UnityLighting

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    I'm sorry.
    Sample terrain was an simple terrain for test. Wait for the new update if you want a great terrain example with new models and effects (It takes a few days)

    Anyway you can download terrain data from this post
     
  27. ftejada

    ftejada

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    Hi

    What version of Unity are you using to use LAM?

    That asset I always liked but for the criticism and for not having an evaluation copy to prove it myself, I did not buy it. But now for your post I'm thinking.

    I also bought your active "Lighting Box" for several reasons ... but one of them is because I think you help a lot by trying other tools and video tutorials on how to use them.

    Keep it up

    Greetings.
     
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  28. UnityLighting

    UnityLighting

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    Tested on 5.4.1 and 5.6.1

    Thank you for your purchase.

    Videos are the main part of the my works.
    Also the main problem in LAM asset was lack of training. It's already used in lots of UE demos and games successfully

    Though I don't need it and i bought it just for test and interesting
     
    ftejada likes this.
  29. UnityLighting

    UnityLighting

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    Particle Shader using ASE and then edited to fix unity particle system shadow problem
    - You can create super beautiful smoke
    - You can use it as Cloud shader
    - Based on unity standard shader lighting mode (maximum quality and compatibility)
    - Translucency support
    I'm working to add fade mode similar to frostbite particle shaders
    ScreenShotScreenShot15.jpg ScreenShotScreenShot16.jpg ScreenShotScreenShot19.jpg
    ScreenShotScreenShot17.jpg

     
    Last edited: Aug 10, 2017
  30. nomax5

    nomax5

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    Hi @aliyeredon2

    I’ve read through the posts here, Thankyou for all your work and advice so far, I found it very useful.

    I know very little about lighting or post processing so having the ability to set it up and save all the settings is fantastic for me.

    I’m using a day night cycle called Tenkoku over a 2km unity terrain.
    A day in game will take 72 minutes real time, so from sun rise to mid day will take about 18 minutes (you can’t see the sun moving).
    The light is constantly changing though and there is weather such as storms which can make it darker.

    Clearly this is more challenging than a static scene where the sun is fixed in the sky.

    Could you offer some advice on where to start setting up the lighting in such an environment? Do’s and Don’ts

    Is there some stuff that can be baked like AO?


    Kind Regards

    Roy

    Also I'm going to have torches and lights lit at night in the village.
     
  31. UnityLighting

    UnityLighting

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    Hi

    First you must setup your light sources to be anything did you want. Then you can use post effects to make your lighting looks amazing.

    My post effect settings has been made in a long time when i was working on different scene types. So i hope it works correctly when your switching from day to night or night to day.

    First test my corrent lighting box settings and show me the result to help you more :

    AO applied in demos using post effect. new AO algorithms are very similar to baked mode

    Current settings for night,day cycles :

     
    KRGraphics likes this.
  32. KRGraphics

    KRGraphics

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    Beautiful Daytime scene... I am hoping to use my own skies with this
     
  33. UnityLighting

    UnityLighting

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    Different color profiles from current Lighting Box asset (is available in asset store)
    photo_2017-08-10_10-57-40.jpg photo_2017-08-10_10-57-53.jpg photo_2017-08-10_10-57-55.jpg photo_2017-08-10_10-57-57.jpg
    photo_2017-08-10_10-57-53.jpg
     

    Attached Files:

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  34. coverpage

    coverpage

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    It looks great in Low Poly!



    AB Comparisons at:
    3:04
    6:24
    7:05
    8:28
     
    Last edited: Aug 10, 2017
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  35. UnityLighting

    UnityLighting

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    Increase skybox color brightness
     
  36. coverpage

    coverpage

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    I removed vignetting. Can be less bright and add vibrance, but I didn't do that.

    Looks more like a classic Low poly style.

     
    Last edited: Aug 10, 2017
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  37. UnityLighting

    UnityLighting

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    Few minutes terrain creation using LAM
    few seconds lighting setup using LightingBox
    photo_2017-08-10_13-47-43.jpg photo_2017-08-10_13-47-53.jpg photo_2017-08-10_13-48-37.jpg
     
  38. Gametyme

    Gametyme

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  39. UnityLighting

    UnityLighting

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    Used Amplify Color (photoshop) as color grading




    ScreenShotScreenShot24.jpg ScreenShotScreenShot25.jpg ScreenShotScreenShot26.jpg
     
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  40. Lijianjian

    Lijianjian

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    Hi Aliyeredon2
    I need your help
    I am really like your asset "outdoor lighting box" and bought it yesterday .
    But i have some problems in both Unity 5.6.2f1 and 2017.1.0f3 after install this asset in unity engine . The Console give me many error messages, and other assets can not load after i open the editor
    jp11.jpg

    So I need your help to make all my assets working together correctly . Big thanks
     
  41. coverpage

    coverpage

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    Hi it's just your sunshaft.cs, you have multiple files, delete one
     
  42. Migueljb

    Migueljb

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    Using the Horizon Preset for this one. It's nice to have different post processing presets to drag and drop and see which one fits for your current level:)

    AutumnScreenshot01.jpg AutumnScreenshot02.jpg AutumnScreenshot04.jpg AutumnScreenshot03.jpg
     
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  43. Lijianjian

    Lijianjian

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    Hi
    Thanks for you reply !

    Which one i need to delete ?

    When i delete the file that in "Standard Assets\Effects\ImageEffects\Scripts" ,the console give me another error messages

    So i need to delete "SunShafts.cs and SunShaftsEditor.cs" that in "\Assets\Standard Assets\Effects\" to make my "OutdoorLightingBox " woking ?
     
    Last edited: Aug 11, 2017
  44. coverpage

    coverpage

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    Last edited: Aug 11, 2017
  45. coverpage

    coverpage

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    Could you paste the errors.
     
  46. coverpage

    coverpage

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    Search for both and see how many files are there. And see their folder location.

    All scripts must be unique, you can't have two of each (you can't define the class twice). So check the whole folder the duplicates are in to see if there are more duplicates.
     
  47. Lijianjian

    Lijianjian

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    It is working ,after I delete both SunShafts.cs and SunShafts.cs.meta that in"Standard Assets\Effects\ImageEffects\Scripts" .

    Big thanks!!
     
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  48. UnityLighting

    UnityLighting

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    You can download 5.6.1 version from unity 5.6.1+ editor. if you have downloaded it from older editor version, you have downloaded 5.5 or 5.4 version
     
    Last edited: Aug 11, 2017
  49. UnityLighting

    UnityLighting

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    SpeedTree Unity 5 subscription is the fastest way to create awesome trees in a short time.
     
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  50. UnityLighting

    UnityLighting

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