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Lighting artifacts in Google Cardboard for iPhone

Discussion in 'AR/VR (XR) Discussion' started by Lairelosse, Mar 12, 2019.

  1. Lairelosse

    Lairelosse

    Joined:
    Aug 1, 2017
    Posts:
    6
    I am attempting to develop a simple game for the google cardboard in unity, and everything seems to be running smoothly, but in certain places across the map, black artifacts appear on top my models. I turned off all the lighting in the scene and that seemed to remove them. They only appear when I build the game to run it on my iPhone, in the editor it plays perfectly fine.
    Does anyone know why this is happening, and how I can fix it?

    Here are some screenshots of them: IMG_3311.PNG IMG_3319.PNG IMG_3320.PNG
     
  2. Lairelosse

    Lairelosse

    Joined:
    Aug 1, 2017
    Posts:
    6
    Okay, so I've found out how to get them to go away. What was causing them was the Unity Post Processing anti-aliasing. If you turn that off they will go away.