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Lighting and rendering - tutorial series

Discussion in 'Global Illumination' started by SpiriTx, Jun 9, 2015.

  1. SpiriTx

    SpiriTx

    Graphics QA

    Joined:
    Apr 12, 2012
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    252
    Last edited: Jun 23, 2017
  2. ImpossibleRobert

    ImpossibleRobert

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    Oct 10, 2013
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    Cool! Looking forward to the optimisation part a lot. I have an indoor scene and made floor lights out of emissive cubes and to get shadows I put realtime spot lights inbetween (mixed does not produce any shadows for me) but that eats a lot of power and the framerate really drops. Would be great to get some insights into such areas!
     
  3. carlosrovira

    carlosrovira

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    Dec 23, 2014
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    58
    Hi,

    great tutorial. Could you share ETA for the following?
    Thanks
     
    Archviz3d and idurvesh like this.
  4. Archviz3d

    Archviz3d

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    Any info for when the upcoming tutorials??
     
  5. TheCelt

    TheCelt

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    Feb 27, 2013
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    It's been a year - safe to say they abandoned the tutorial series lol.
     
  6. carlosrovira

    carlosrovira

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    Dec 23, 2014
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    it's a shame, since this kind of material is very interested and needed :(
     
    BrandyStarbrite likes this.
  7. U7Games

    U7Games

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    Here is a nice one..





     
  8. ImperativeGames

    ImperativeGames

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    Dec 11, 2016
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    SketchUp are for baked lighting though. Would love to see more examples and learn about not obvious details about Realtime GI. But it seems learning materials are paid feature in Unity ecosystem now.
     
  9. newguy123

    newguy123

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    Aug 22, 2018
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    1,248
    +1 on this. We really need some up to date tutorials on this. The LWRP Unity Blog post from Feb 2017 doesnt really help at all