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LightBaking fail

Discussion in 'General Graphics' started by niko-belic, May 25, 2016.

  1. niko-belic

    niko-belic

    Joined:
    Sep 1, 2012
    Posts:
    67
    Unity 5.3.5f1 Platform Android, Texture compression ETC, object (4526 tris) using 3 (standart) materials Image.png
     
  2. AkiraWong89

    AkiraWong89

    Joined:
    Oct 30, 2015
    Posts:
    662
    Check all of the lights settings. Maybe you forgot to switch to baked or mixed mode?
     
  3. niko-belic

    niko-belic

    Joined:
    Sep 1, 2012
    Posts:
    67
    Baked or mixed always the same result
     
  4. AkiraWong89

    AkiraWong89

    Joined:
    Oct 30, 2015
    Posts:
    662
    Does all meshes marked as static? Is this using Standard material?
     
  5. niko-belic

    niko-belic

    Joined:
    Sep 1, 2012
    Posts:
    67
    yes as static
    1 Standard - opaque ( emission )
    2 Standart - cutout
    3 Standart - opaque
     
  6. AkiraWong89

    AkiraWong89

    Joined:
    Oct 30, 2015
    Posts:
    662
    Strange. Not sure if you check the precomputed realtime GI may help.
    If not. Would you mind to upload an Unity package? I try to check for you.