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Light weight render pipeline Bug .. ?

Discussion in 'Graphics Experimental Previews' started by RazaTech, May 24, 2018.

  1. RazaTech

    RazaTech

    Joined:
    Feb 27, 2015
    Posts:
    178
    Hello!!

    Default Render pipeline and lightweight Render pipeline has significant difference in batching.

    Following has two screenshots taken in play mode every thing is same expect one has default and second has Lightweight render pipeline ...


    Default render pipeline




    Lightweight render pipeline

     
  2. phil_lira

    phil_lira

    Unity Technologies

    Joined:
    Dec 17, 2014
    Posts:
    584
    Hey Raza, I've updated LWRP so one can enabled/disable dynamic batching in the pipeline asset. This is for 2018.2 and we are making a new package soon. For 18.1 there will be a backport coming.
     
  3. RazaTech

    RazaTech

    Joined:
    Feb 27, 2015
    Posts:
    178
    May be I did not understand your ans.

    but issue was there were extra draw call while using LWRP ..
     
  4. Andre_Mcgrail

    Andre_Mcgrail

    Unity Technologies

    Joined:
    Dec 9, 2016
    Posts:
    244
    By default Dynamic batching was disabled in SRP, this was due to the fact that in most cases on modern hardware dynamic batching often can actually be slower than not batching and GPU instancing is the preferred option.
    We realised that on much older/low-end hardware(GLes2) that dynamic batching is the only option so in the current development version of Lightweight we have added the option to enable Dynamic Batching on the pipeline asset, this should be coming out for 18.2 in the coming weeks.

    Hope this helps clear up the issue you are seeing
     
    RazaTech likes this.