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Light rendering changes on version 2019.4.21 from 2019.4.19

Discussion in 'General Graphics' started by AumPatel, Feb 25, 2021.

  1. AumPatel

    AumPatel

    Joined:
    Feb 29, 2020
    Posts:
    1
    As seen in the screenshots attached, the lighting is rendered completely differently on 2019.4.21. I have not changed any settings only upgraded to the project from unity hub.

    I tried changed then colour space option from Gamma to Linear, however this is not a desired solution as it flattens out most of the lighting.

    I do not understand why this would be happening. Upgrading from 2019.4.16 to 2019.4.19 was no issue.

    Any insight on this would be helpful.

    Thank you
     

    Attached Files:

  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    10,103
    Looks like in the .19 version the ambient lighting hasn't been calculated, where as in .21 it is.
     
  3. xaid045

    xaid045

    Joined:
    Feb 26, 2021
    Posts:
    2
    I've successfully enabled post-processing effects and see them working. But the Bloom effect seems to not be applied to rendering no matter how I change the settings. led lighs, No error messages are shown. I have light-emitting materials applied to meshes that had worked previously to generate post-processing bloom in Unity 2018.x+. My project is on Unity 2019.4.0f1, built-in pipeline, Mac OS X 10.14.6.
     
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