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Discussion in 'Editor & General Support' started by WaldoX, Apr 9, 2020.
how do i make it where i dont have to use light source where it bright and color like this example:
Use a material with an unlit shader on your character model.
It's from an old game, I wont be surprised if the polygons are actually unlit and the shading is baked/drawn directly into texture
thanks I fix my problems