Hi, I have one small problem in my game. I want to make good lighting in game but I can see some weird things when I have realtime lighting. Baked light would be an option but i have some non-static objects like doors. Any solution for this? These "weird things" are on image file.
Seems your point lights are intersecting the wall, that's why you see those weird shadowmap clipping artifacts. Move your lights away from the wall, or disable the shadows. Please take a look at our official graphics tutorials which will teach you all the fundamentals which will prevent you from running into these kind of issues in the future - https://unity3d.com/learn/tutorials/s/graphics
Your lights are too dark. Increase their range and intensity, if you want to have ample lighting in your scene. Also, try bumping the amount of bounces, if you find the environment too dark.