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Light Probes not working

Discussion in 'High Definition Render Pipeline' started by eco_bach, Sep 6, 2019.

  1. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,601
    I have a simple lighting scene setup
    Lighting consists of an HDRI sky set up in a Volume component and a single Spotlight set to Mixed.
    I also set up 1 LightProbe group.

    My understanding is that LightProbes are used when you need dynamic or moving geometry to be lit by lights in the scene.

    I am instantiating a simple Quad with an HDR/Lit Shader-Material.
    Under Mesh Renderer> Lighting for this Quad I have
    Contribute Global Illumination checked
    and
    Receive Global Illumination set to "Light Probes"

    Under Mesh Renderer>Probes I have 'Light probes' set to 'Blend probes'


    But when this Quad is instantiated and moves through my scene the lighting remains consistent, ie the spotlight in my scene is NOT lighting this Quad.
    Can any lighting experts suggest what I am doing wrong?
     
  2. konsic

    konsic

    Joined:
    Oct 19, 2015
    Posts:
    995
    Is your environment made static?