I have a simple lighting scene setup Lighting consists of an HDRI sky set up in a Volume component and a single Spotlight set to Mixed. I also set up 1 LightProbe group. My understanding is that LightProbes are used when you need dynamic or moving geometry to be lit by lights in the scene. I am instantiating a simple Quad with an HDR/Lit Shader-Material. Under Mesh Renderer> Lighting for this Quad I have Contribute Global Illumination checked and Receive Global Illumination set to "Light Probes" Under Mesh Renderer>Probes I have 'Light probes' set to 'Blend probes' But when this Quad is instantiated and moves through my scene the lighting remains consistent, ie the spotlight in my scene is NOT lighting this Quad. Can any lighting experts suggest what I am doing wrong?