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Light Probes not working to light dynamic objects from Realtime Global Illumination

Discussion in 'Global Illumination' started by Bidule200, Feb 3, 2020.

  1. Bidule200

    Bidule200

    Joined:
    Apr 26, 2014
    Posts:
    18
    Hi everyone,
    I don't understand why my Light Probes don't work as intended on this game jam project.
    I've used them this way hundreds of times..

    But now, they just don't pick ANY light...
    The spotlight just bounce beautifully on the red wall, as intended (I set "Indirect Multiplier" to 5 just to illustrate my problem), but all dynamic objects just remain plain black!

    Anyone has an idea of why this is suddenly happening ?

    Thank you.
     

    Attached Files:

  2. Bordeaux_Fox

    Bordeaux_Fox

    Joined:
    Nov 14, 2018
    Posts:
    589
    Was that spot light there and set to mixed/baked before you bake the light? It seems the lightmapper decides there is no light bounce at that location.
     
  3. Bidule200

    Bidule200

    Joined:
    Apr 26, 2014
    Posts:
    18
    This is a dynamic realtime light.

    EDIT :
    Just switched back to ENLIGHTEN and it's working fine.

    Unity's Lightmapper is S*** :p
     
  4. Bordeaux_Fox

    Bordeaux_Fox

    Joined:
    Nov 14, 2018
    Posts:
    589
    Unity lightmappers are not realtime. That's why it not works with spot lights.
     
  5. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    And GI is removed from 2020.1

    But is planned to come back in 2021.