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Light Probes crash Web Player often.

Discussion in 'Unity 5 Pre-order Beta' started by AustinRichards, Jan 11, 2015.

  1. AustinRichards

    AustinRichards

    Joined:
    Apr 4, 2013
    Posts:
    321
    Found a bug for you guys.
    Whenever I bake light probes It tends to crash unity webplayer. It runs perfectly in editor & standalone.

    Here's the error code from the web player log. Something to do with releasing the active render texture.

    Code (CSharp):
    1. 002066BA (chrome) IsSandboxedProcess
    2. 74FB2764 (KERNEL32) BaseThreadInitThunk
    3. 7771DC7A (ntdll) RtlFreeSid
    4. 7771DC45 (ntdll) RtlFreeSid
    5.  
    6. ========== END OF STACKTRACE ===========
    7.  
    8. 150110 22:39:22 Setting error display: 'The content was stopped because a fatal
    9. content error has been detected.', details: '', link: 0
    10. web: shutdown player
    11. Releasing render texture that is set to be RenderTexture.active!
    12. (Filename: C:/buildslave/unity/build/Runtime/Graphics/RenderTexture.cpp Line: 452)
    13.  
    14. RenderTexture warning: Destroying active render texture. Switching to main context.
    15. (Filename: C:/buildslave/unity/build/Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 815)
    16.  
    17. web: shutdown finished
    18. 150110 22:39:22 loader: final cleanup
    19. 150110 22:39:22 loader: unload unity dll
    Using chrome (unsure about other browsers), Unity 5 beta 18.
    I can upload one upon request though if you guys can't reproduce it... But this happens with any scene for me.
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Hi! What is the case number for this one?
     
  3. AustinRichards

    AustinRichards

    Joined:
    Apr 4, 2013
    Posts:
    321
    Case 662804
     
  4. Kuba

    Kuba

    Unity Technologies

    Joined:
    Jan 13, 2009
    Posts:
    416
    The bug was verified by QA yesterday and we'll get to it, worry not. :)