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Light Probes baking error

Discussion in 'Global Illumination' started by MaT227, Apr 27, 2015.

  1. MaT227

    MaT227

    Joined:
    Jul 3, 2012
    Posts:
    628
    Hi everyone,

    I am trying to build light probes for my scene but the result is not as good as expected...
    Just take a look at the screenshot.

    test.jpg

    As you can see the probes near to the walls are very dark and not coherent with the lighting of the walls. Any idea why ?
    Here is the configuration settings.
    config.jpg

    Thank you !
     
  2. MaT227

    MaT227

    Joined:
    Jul 3, 2012
    Posts:
    628
    Anyone ?
     
  3. Almakos

    Almakos

    Joined:
    Dec 13, 2013
    Posts:
    179
    my opinion - light probes is a mess currently.
    try continuous baking though
     
  4. Nullzero

    Nullzero

    Joined:
    Apr 24, 2013
    Posts:
    12
    Could be because you have Baked GI turned off?
     
  5. MaT227

    MaT227

    Joined:
    Jul 3, 2012
    Posts:
    628
    I think that I've tried that and it doesn't change anything :(
     
  6. Almakos

    Almakos

    Joined:
    Dec 13, 2013
    Posts:
    179
    are you using 5.0.1p3?
    that version got some improvements in light probes field (as it seems)
     
  7. MaT227

    MaT227

    Joined:
    Jul 3, 2012
    Posts:
    628
    No I will try that and let you know thank you !
     
  8. MaT227

    MaT227

    Joined:
    Jul 3, 2012
    Posts:
    628
    The patch doesn't change anything :(
     
  9. MaT227

    MaT227

    Joined:
    Jul 3, 2012
    Posts:
    628
    Another example...
    example.jpg
     
  10. MaT227

    MaT227

    Joined:
    Jul 3, 2012
    Posts:
    628
    With linear color space, it's working really great but why ? Any technical explanation ?
    example.jpg