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Light Probe Proxy and Light Probes

Discussion in 'Graphics Experimental Previews' started by kite3h, Nov 11, 2018.

  1. kite3h

    kite3h

    Joined:
    Aug 27, 2012
    Posts:
    197
    Unity3d Light probes use L2 SH.

    But Light Probes Proxy use L1 SH.

    Why? Sometimes If I use Light Probe Proxy , GI diffuse is darker than light probes.


    I thought the 3d texture would complement l2, but it did not.

    Has Everyone no problems in that part?
     
  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    934
    Hi,

    SH2 require 9 coefficient vs SH1 that require only 4 (using less coefficient mean less accuracy).
    It mean SH1 can fit into one texture, but SH2 require 3. Thus why LPPV use SH1. It is for performance reasons.

    hope that help.
     
    laurentlavigne likes this.
  3. redemprez

    redemprez

    Joined:
    Aug 14, 2017
    Posts:
    29
    Will you reconsider increasing this for arch-viz or visualization / film purposes? Your competition (UE4) uses third order spherical harmonics for that. And that provides high quality lighting of dynamic objects. Would love to see that in Unity.