Unity version: 2019.2.10f1 using LWRP. I'm having issues with light probes and i'm looking for a few pointers to make sure this isn't a bug or error on my part. This is a closed room with a single Area Baked light inside of it. Lightmaps bake correctly, any object marked static and Contribute GI look fine within the scene. However after rigging up light probes and having the objects gather their lighting data from the probes, they are significantly darker. Specifically in lower lighting. The spheres are darker than the baked shadow portion of the room when using probes. For comparison, baked with all Unity default Spheres marked as static: Using the light probes. I've tried a massive variation of light probe positions, watched countless tutorials to sanity check and read the unity literature on them. Still i run into this issue. Is there any known issue currently with Light Probes / Area lights / LWRP? For testing purposes, here are two of the many Light Probe set ups i've been messing with. One, a minimal rig that creates new volumes where light is dramatically transitioning from light to shadow, and fills the bounds of the room. And as a test, a grid of volumes at short increments. (yielded brighter results). Any help with this would be appreciated. Surely the difference between baked results and light probes shouldn't be this big?