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Bug Light probe additive load issue

Discussion in 'Global Illumination' started by FOXAcemond, Oct 20, 2020.

  1. FOXAcemond

    FOXAcemond

    Joined:
    Jan 23, 2015
    Posts:
    99
    I'm using Unity 2020.1.9 and 2020.2,
    I have two scenes that overlap, their light probes are at the same location.

    When I load scene 2 and use "LightProbes.Tetrahedralize()", light probes go bonkers:
    lightProbes.png

    Even though the light probe group is a tightly packed grid:
    lightProbeGroup.png
     
    Last edited: Oct 20, 2020
  2. FOXAcemond

    FOXAcemond

    Joined:
    Jan 23, 2015
    Posts:
    99
    I know what I'm doing is unconventional, but I need different light probes at the same location that affect different "layers" of objects.
     
  3. FOXAcemond

    FOXAcemond

    Joined:
    Jan 23, 2015
    Posts:
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    The workaround I found it to slightly move light probes from scene 2 so that they are not on the exact same spot.
     
  4. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
  5. FOXAcemond

    FOXAcemond

    Joined:
    Jan 23, 2015
    Posts:
    99
  6. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    That is correct. Backports to 2019.4 and 2020.1 have also been opened.