Hey! I wasn't very clear in the title, but this is the thing : I have a simple scene where I'll have a few characters holding a flashlight (spotlight). The problem is that the light is only visible on the floor but the walls. Here's a picture to explain my problem As you can see the light is only visible in the floor, but the walls and the character (that black thing) get no light at all. That's not the normal behaviour of a flashlight. The texture of the spotlight: The texture of the wall (an awful texture attached to a Mobile/Diffuse material) Why I don't see the the light on the wall? It should be something like this (sorry for the bad drawing/painting skills) Any hint? I'm kinda new to Unity (not that new) and now I'm experimenting with light. I want to create a dark scene where barely you can see what it is on the scene using the flashlights. Thanks in advance!