The light maps are not baking in my scene. After generating I get 0B and No Lightmaps in the box below. All of my object are marked as static. I am using mixed lighting for all most of the lights (some are baked). Baked Global Illumination is turned on. I've cleared the cache. I'm not sure what else I should check.
Do your meshes have UV2? Or generated lightmap UVs? Anything else in the console? How do your lighting settings look?
Screenshots of your settings are always helpful^^. Which pipeline and version of Unity are you using?