A) In a scene with a lightmapped object but the lightmaps are not baked unity will light the object with real time lights. B) Once the light maps are calculated it will render the object using the baked light maps. Question) How does the light know not to real-time light the object once light maps are calculated? Scenario) At run-time I am instantiating the meshes and manually setting up the light maps (UV coord offset and the lightmap itself.) But the mixed mode light is still applying real time lighting to the object. For my uses case, Layers / Culling Masks are not a great solution for various reasons. Ex. The Mixed Mode Light will not cast a dynamic shadow onto the lightmapped mesh. Thanks in advance!