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Light Leaks

Discussion in 'General Graphics' started by joshcamas, Mar 19, 2018.

  1. joshcamas

    joshcamas

    Joined:
    Jun 16, 2017
    Posts:
    1,278
    Hello friends :)

    Check out this wonky light leak I'm gettin:





    Strange, aye? Oh, and my lightmapper's resolutions are 2, and my parameters are Default-LowResolution.
    I have a big open world, so having high quality lighting isn't really gunna work, from my experience.

    Any thoughts? It ain't pretty ^_^

    Josh
     
  2. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,875
    You must increase lightmap resolution or lightmap scale for your important models

    This problem is only related to lightmap resolution
     
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  3. joshcamas

    joshcamas

    Joined:
    Jun 16, 2017
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    Alright, turns out the issue is a bit more complicated.

    When I have the house in a modular form (many meshes) the light doesn't leak.

    However, when I merge the house into a single mesh, the light leaks happen!

    *thinking emoji*
     
  4. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,875
    Each model has its own UV space (lightmap UV)

    For Example :
    1 mesh with 1000 poly = 10 unit uv space for each poly
    10 mesh with 1000 poly = 100 unit uv space for each poly

    In this case (combined model) you can use higher lightmap size (2k or 4K)
     
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  5. joshcamas

    joshcamas

    Joined:
    Jun 16, 2017
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    This was my guess! How do I change lightmap size?

    I tried switching the lightmap resolution in it's lightmap parameters, and it just makes the gaps higher resolution:
    https://i.imgur.com/vyED9ru.png

    EDIT: Alright, I changed the resolution for the object to be 3, and most of the leaks are gone. This seems like a really high resolution, but I guess it makes sense since the combined object has 26k verts!

    Thank you friend :)
     
    Last edited: Mar 23, 2018