Hello friends Check out this wonky light leak I'm gettin: Strange, aye? Oh, and my lightmapper's resolutions are 2, and my parameters are Default-LowResolution. I have a big open world, so having high quality lighting isn't really gunna work, from my experience. Any thoughts? It ain't pretty ^_^ Josh
You must increase lightmap resolution or lightmap scale for your important models This problem is only related to lightmap resolution
Alright, turns out the issue is a bit more complicated. When I have the house in a modular form (many meshes) the light doesn't leak. However, when I merge the house into a single mesh, the light leaks happen! *thinking emoji*
Each model has its own UV space (lightmap UV) For Example : 1 mesh with 1000 poly = 10 unit uv space for each poly 10 mesh with 1000 poly = 100 unit uv space for each poly In this case (combined model) you can use higher lightmap size (2k or 4K)
This was my guess! How do I change lightmap size? I tried switching the lightmap resolution in it's lightmap parameters, and it just makes the gaps higher resolution: https://i.imgur.com/vyED9ru.png EDIT: Alright, I changed the resolution for the object to be 3, and most of the leaks are gone. This seems like a really high resolution, but I guess it makes sense since the combined object has 26k verts! Thank you friend