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Light layers causing trails / artifacts on random things in scene in both edit/play mode

Discussion in 'High Definition Render Pipeline' started by MostHated, Dec 27, 2019.

  1. MostHated

    MostHated

    Joined:
    Nov 29, 2015
    Posts:
    1,200
    I turned on light layers and was settings things up when I noticed that as I moved the camera around it was leaving trails and artifacts all over random geometry. Especially where I have a large area light that was limited to a specific light layer, it is causing many different things to leave the trails and artifacts. If I turn that particular light off, most of it goes away, but some other lights do still cause it in different areas.

    You can see an example in this clip here. https://i.imgur.com/Ra4cVFg.mp4
     
  2. MostHated

    MostHated

    Joined:
    Nov 29, 2015
    Posts:
    1,200
    Looks like it might be the snow shader I was using on the geometry, as I switched the material to Substance mats and the issue went away.
     
  3. laurent-h

    laurent-h

    Joined:
    Sep 29, 2016
    Posts:
    77
    Hi,
    Was this snow shader authored using shader graph ?
     
  4. MostHated

    MostHated

    Joined:
    Nov 29, 2015
    Posts:
    1,200
    Last edited: Dec 31, 2019
    laurent-h likes this.