Hello, I just started to learn Unity and have a question about the light which seems to go through the object's walls. I am attaching the image of two cubes created in the scene and image from inside of these. The shader I used is double sided. The project uses HDRP. All scene lights are disabled. It looks like there is a default light which affects the scene but I am really not sure where to look for it. How could I potentially get rid of it then please? Also how could I set the objects to avoid light coming through walls? Thank you very much in advance!