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Light draw some weird circle on the ground

Discussion in 'Global Illumination' started by shuskry, Oct 15, 2019.

  1. shuskry

    shuskry

    Joined:
    Oct 10, 2015
    Posts:
    462
    Hi everybody ,

    I'm trying to add light in my scene, but I notice some weird circle ...
    I tried to put on maximum settings, quality , and other... But nothing change :/
    I tried also to put HDR on like said in other post, and nothing ..

    Here the screenshot :


    I tried also with Point light, directionnal Light ....

    If Someone can tell me how to fix that , Tell me please ^^'

    Have a good day!
     
  2. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
    Do you mean that you can not see the baked lighting?

    And with the "weird circle" you mean that mild gradient in the image, which is slightly brighter on the right side?

    One initial mistake might be that you have not set your objects to Lightmap Static (or Contribute Global Illumination if you are using HDRP), which is required to get lightmapping to bake.

    What render pipeline are you using? Old, LWRP, URP or HDRP? Details would help to guess what might be the problem.
     
    Last edited: Oct 15, 2019
  3. Tartiflette

    Tartiflette

    Joined:
    Apr 10, 2015
    Posts:
    84
    That's totally normal and it's called banding. The solution is to either have a texture on your surface, which will break off the visible pattern, or to add some film grain with the post processing system. The less feasible solution is to wait for all monitors to output at more than 8bit per channel.
     
    shuskry likes this.