Has anyone encountered this? The screenshot is from the editor because this is a VR project which use some image effects (which actually unfortunately magnifies this problem). We're using a forward renderer with 4x msaa, no realtime GI and no baked GI, just directional light shadows. The objects with the bad pixels in the screenshot is literally a cube for a table leg and a plane for the floor. Toggling off the teleportarea doesn't remove the bad pixels.