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Light Culling Masks breaking?

Discussion in 'Unity 5 Pre-order Beta' started by Pix10, Mar 1, 2015.

  1. Pix10

    Pix10

    Joined:
    Jul 21, 2012
    Posts:
    850
    I keep getting instances where culling masks stop working, specifically where I have baked scenery and a realtime light set to draw only a selected layer. "Some" objects from other layers also get lit, which is a wee problem when it's a directional light.

    I'm having some trouble putting an example together in a blank project, I'll have to strip this one down but if anyone can tell me it's a known issue it may save me some time?