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Question Light blown out on objects just from HDRP camera

Discussion in 'High Definition Render Pipeline' started by EGSDarknuke, Nov 10, 2020.

  1. EGSDarknuke

    EGSDarknuke

    Joined:
    Dec 6, 2012
    Posts:
    16


    I have this weird problem that with the HDRP camera in its default state and the background set to black color only, the sphere is absolutely blown out with light. As you can see, I don't even have a directional light on. Everything is default settings.

    I tried messing with ISO and aperture settings in the camera (I'm familiar with how real cameras work), but they didn't seem to make any difference either in runtime or beforehand.
     
  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    934
    Hi, if you set a black color for background and have auto exposure enabled then this is the expected behavior.
    See more information here:
    .