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Light banding on character's face

Discussion in 'Universal Render Pipeline' started by mostlyhuman, Jan 30, 2020.

  1. mostlyhuman

    mostlyhuman

    Joined:
    Mar 16, 2013
    Posts:
    53
    We have looked at this model in all three render pipelines (standard, HDRP and URP) and for some reason only in the URP we get this banding across the face. We experimented with changing the normal calculation in the FBX import area but got very mixed results. Any ideas on what the culprit may be?
     
  2. sebsmax

    sebsmax

    Joined:
    Sep 8, 2015
    Posts:
    118
    this is due to the shadow, the resolution and/or bias is probably not correctly set>
    Build-in pipeline have the exact same behavior