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Light Baking - Runtime Placed GameObject

Discussion in 'Scripting' started by siddharth3322, Sep 25, 2017.

  1. siddharth3322

    siddharth3322

    Joined:
    Nov 29, 2013
    Posts:
    1,049
    I was working on Runner king of 3d game play. Usually I was making objects static and do light baking onto those who remain always in game play. Now one new situation occurred in game play for me.

    I have few fixed 3d track models exist those I was generating in sequence. So in sequence they become active and de-active so if I do light backing on these tracks then its work or not!!

    I am confused on this question wether it will create effect in performance or not if my game objects become active and de-active continuously.