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Light Baking Issues

Discussion in 'Global Illumination' started by ChristoKunchev, Jun 22, 2019.

  1. ChristoKunchev

    ChristoKunchev

    Joined:
    Jun 22, 2019
    Posts:
    8
    Hi guys,

    first to make things clear, I would like to say that I am a total noob in Unity. I have loaded a small cloister scene into Unity and I am having the following issues when baking the light.

    1. Issue - Weird colouring of geometry after baking. See Picture 1.

    2. Issue - Some of the geometry that is in the shadows has incorrect light maps and appears very dark or completely black. See Picture 2.

    3. Issue - Unity says that there are overlapping UVs on almost all of the geometry, yet I have unwrapped all of it in 3ds Max. The Unrwap Editor in 3ds Max shows overlapping only on a few objects. The objects that are perfectly unwrapped in Max still have light baking issues.

    You can see my Unity Lighting settings in Picture 3.
    I hope you can help me, have a nice weekend.
     

    Attached Files:

  2. KarolisO

    KarolisO

    Joined:
    Feb 2, 2014
    Posts:
    30
    Have you tried generating lightmap UVs in Unity?
     
  3. ChristoKunchev

    ChristoKunchev

    Joined:
    Jun 22, 2019
    Posts:
    8
    Hi,

    thanks for the reply. Yes, I tried that, but the result was also a little bit messy. It didn`t resolve the problem and it looked like it isn`t able to stich some ot geometry correctly after generating the lightmap.
    I read in the unity docs that changing the lightmap resolution could help. So I am experimenting with that too and for now it seems to be bringing better results. It still isn`t perfect but there are definetly some improvements.
    Will go on experimenting.
     
  4. ChristoKunchev

    ChristoKunchev

    Joined:
    Jun 22, 2019
    Posts:
    8
  5. danielrugu

    danielrugu

    Joined:
    Jul 24, 2016
    Posts:
    14
    It seems that you have compressing issues. Check this one out
     
  6. ChristoKunchev

    ChristoKunchev

    Joined:
    Jun 22, 2019
    Posts:
    8
    Ok, thanks dude I will check it out later.