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Light Appears Through Wall As I Get Closer

Discussion in 'Global Illumination' started by RangePlusOne, Oct 27, 2018.

  1. RangePlusOne

    RangePlusOne

    Joined:
    Dec 6, 2014
    Posts:
    123
    Hi everyone,

    I'm not sure where to put this post - and I don't really know how to describe so I linked a gif to the problem... essentially light bleeds through walls when I get closer to the surface in the scene view or in game view. The walls have Cast Shadows set to two-sided as well.

    (Gif below)
    https://gyazo.com/d9057af9629f512523cd86a2cf8d3246

    Any tips?
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
  3. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    We had a similar issue in LWRP with directional light shadows, which has been fixed in LWRP package 3.3.0-preview. If you are using LWRP please update to the latest package.