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Licenses

Discussion in 'Editor & General Support' started by frischka, Apr 20, 2020.

  1. frischka

    frischka

    Joined:
    Apr 20, 2020
    Posts:
    3
    Hello,
    I work in a small company where the main focus is on project management.

    From time to time we need an app for a project.
    Maybe also a little game, which I would like to make with Unity.

    We probably have a total annual turnover of more than $100.000. But the share of game development is probably less then 1%. The projects are mainly about environmental protection, migration, health, etc. Therefore such apps are rarely used.

    Is the $100,000 in annual sales and revenue from the product created with Unity, or is it really the company's total annual sales?
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    The license terms use the phrase "Total Finances", and refers to gross revenues of the entire organization.

    https://unity3d.com/legal/terms-of-service/software
     
  3. frischka

    frischka

    Joined:
    Apr 20, 2020
    Posts:
    3
    Hello, thanks for your answer. It`s not completly clear to me.

    Here's the scenario:
    I work at Company A and Company B commissions me to develop an app
    I use Unity for the development. For the development of the app I get e.g. 10.000$ from company B.
    Question 1:
    So I provided a service and now only this $10,000 counts?
    Question 2:
    And neither Company A's nor Company B's annual revenue is relevant?
    Question 3:
    And does company B still have to pay royalties if they put the app in the Playstore and sell it?
    After all, the app uses unity.

    Thanks for your help
     
  4. frischka

    frischka

    Joined:
    Apr 20, 2020
    Posts:
    3
    Can nobody help me with my questions? It is not quite clear to me when I will have to start using the paid version.
    Can someone answer the questions from the previous post?