Search Unity

library not found for -l_burst_generated32

Discussion in 'iOS and tvOS' started by renman3000, Nov 24, 2020.

  1. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,699
    Hi there,
    I am getting an error when arching in Xcode. I believe it is related to the Package: Burst. The error reads: "
    library not found for -l_burst_generated32". In discussions this has what has been assessed.

    What I am wondering is, it? And if so is it related to which version Unity I am using and which version of Burst I am using? If none of the above, what is it?

    Side note, I am using a third party asset, called Animancer to help code the animations.


    Thoughts?
     
  2. Lee_Hammerton

    Lee_Hammerton

    Unity Technologies

    Joined:
    Jul 26, 2018
    Posts:
    118
    Hi,

    Which version of burst are you using, can you try the 1.3.9 and/or 1.4.1 as there were changes in how we build libraries for iOS in order to resolve some issues (I`m assuming its an iOS project here, you didn't say).
     
  3. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,699
    @Lee_Hammerton
    Hi,
    Yes, it is for iOS, sorry if I left out any details.

    Unity: 2019.2.17f1
    Burst: 1.4.1 & 1.3.0, both versions under this version of Unity, failed at Xcode, Archive project.
    So I am wondering if this is the case, is there a magic Unity, Burst versions, combo, that I need. Also note I am using Animancer, which has the potential to potentially be a player in this? I have asked in the Animancer forums, without reply yet.

    Thanks
     
    Last edited: Nov 24, 2020
  4. Lee_Hammerton

    Lee_Hammerton

    Unity Technologies

    Joined:
    Jul 26, 2018
    Posts:
    118
    Hi,

    This could be a genuine issue, we are going to try and reproduce internally first in case its a generic issue with project archiving, but If you don't mind submitting a bug report via the bug reporting tool and including a minimal reproduce this will help speed along a resolution.

    Lee
     
    renman3000 likes this.
  5. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,699
    Ok,
    will do. Thank you.

    In the meantime, my publisher believes it is an Xcode 12 issue and that downgrading to 11.7 should work. Tho I have not been able to confirm if it does yet.
    Thank you
     
  6. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,699
    For anyone who may want to reference this thread....

    Using Unity 2019.4.15f1....

    Burst 1.4.1, same crash
    Burst 1.3.9, WORKS!!!!


    Yeh.
     
    Lee_Hammerton likes this.
  7. Srokaaa

    Srokaaa

    Joined:
    Sep 18, 2018
    Posts:
    169
    @Lee_Hammerton @renman3000 Any news on this? I'm still getting this error on Burst 1.4.1 and 1.4.4 and I am not able to build for iOS.

    EDIT: I managed to get it working. For posterity; delete built project and build it again if it was previously built with previous versions of burst
     
    Last edited: Feb 13, 2021
  8. sheredom

    sheredom

    Unity Technologies

    Joined:
    Jul 15, 2019
    Posts:
    300
    I've just had a snoop around and it doesn't look like we got a repro for this issue filed.

    Our own investigations couldn't uncover the same issue no matter what we tried locally either.

    If we can get a repro that'd definitely help us to resolve whatever strangeness this issue actually is!