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Discussion in 'Unity Build Automation' started by benretanalienhigh, Dec 3, 2022.

  1. benretanalienhigh

    benretanalienhigh

    Joined:
    Dec 1, 2022
    Posts:
    3
    Does anyone know if the current (post-beta) Unity Cloud Build has the option to enable Library Cache?

    If so, can you point me to the page where it is located? I've looked through all the options and have not been able to locate it.

    There is one page/article that mentions it: https://support.unity.com/hc/en-us/...my-build-times-on-Cloud-Build-taking-so-long-

    And is also references another page: https://forum.unity.com/threads/library-cache-being-rebuilt-every-single-time.358168/#post-2318240

    Both of them mention the option but refer to the beta. I can't find the option in the current deployment/implementation.

    Thanks!
     
  2. benretanalienhigh

    benretanalienhigh

    Joined:
    Dec 1, 2022
    Posts:
    3
    Nevermind. I found it under "Source Control & Project Settings"

    Thanks!