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Libnoise-dotnet

Discussion in 'Made With Unity' started by Gunliam, Dec 4, 2011.

  1. Gunliam

    Gunliam

    Joined:
    Dec 4, 2011
    Posts:
    4
    Hi,

    Yet another libnoise port including Improved perlin noise, simplex perlin noise, fractal filters (ridged, heterogeneous, multi, hybrid, sum, sin), all the libnoise utilities except Terragen renderer.

    The source repository http://code.google.com/p/libnoise-dotnet/

    A desktop demo: http://www.burnweb.net/libnoise/Win-Desktop/libnoise-dotnet_1.0.0.b.zip

    A video about an older version of the desktop demo: http://www.youtube.com/watch?v=buYhZDEv5UQ

    A webplayer (Adaptation of the unity procedural package): http://www.burnweb.net/libnoise/Unity3D-WebPlayer/

    The package of the webplayer demo, including a compiled dll and also some unity-centric classes (see Libs folder) : http://www.burnweb.net/libnoise/Unity3D-Package/libnoise-dotnet_demo_1.0.0.b.unitypackage

    Beta release for now but functionnal...

    Best regards
     
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    1,258
    Hey Gunliam,

    seems to be very cool :D
    Does it require Unity Pro?
     
  3. Gunliam

    Gunliam

    Joined:
    Dec 4, 2011
    Posts:
    4
    no (almost sure), it's a pure c# port. The dll is just a compiled assembly. The core library is not linked to unity engine, so it's fully usable to others platform like desktop application or xna (eg.)
     
  4. megmaltese

    megmaltese

    Joined:
    Mar 19, 2009
    Posts:
    2,153
    Cool, thank you very much!
     
  5. Gunliam

    Gunliam

    Joined:
    Dec 4, 2011
    Posts:
    4
    Hi,

    a new update to convert a noisemap to a 8 or 16 bit raw heightmap. Successfully tested with the terrain editor.

    Best regards
     
  6. Gunliam

    Gunliam

    Joined:
    Dec 4, 2011
    Posts:
    4
    Hi,

    a new update to introduce ShapeFilter ... A basic shape that generate noise from used defined area

    This is a basic SimplexPerlin with billow modul


    The same with a Terrain gradient



    Our basic shape



    With the same noise configuration



    now, apply a Terrain gradient



    Import the map in unity terrain editor



    and a basic water plane



    Best regards