Hi, Yet another libnoise port including Improved perlin noise, simplex perlin noise, fractal filters (ridged, heterogeneous, multi, hybrid, sum, sin), all the libnoise utilities except Terragen renderer. The source repository http://code.google.com/p/libnoise-dotnet/ A desktop demo: http://www.burnweb.net/libnoise/Win-Desktop/libnoise-dotnet_1.0.0.b.zip A video about an older version of the desktop demo: http://www.youtube.com/watch?v=buYhZDEv5UQ A webplayer (Adaptation of the unity procedural package): http://www.burnweb.net/libnoise/Unity3D-WebPlayer/ The package of the webplayer demo, including a compiled dll and also some unity-centric classes (see Libs folder) : http://www.burnweb.net/libnoise/Unity3D-Package/libnoise-dotnet_demo_1.0.0.b.unitypackage Beta release for now but functionnal... Best regards
no (almost sure), it's a pure c# port. The dll is just a compiled assembly. The core library is not linked to unity engine, so it's fully usable to others platform like desktop application or xna (eg.)
Hi, a new update to convert a noisemap to a 8 or 16 bit raw heightmap. Successfully tested with the terrain editor. Best regards
Hi, a new update to introduce ShapeFilter ... A basic shape that generate noise from used defined area This is a basic SimplexPerlin with billow modul The same with a Terrain gradient Our basic shape With the same noise configuration now, apply a Terrain gradient Import the map in unity terrain editor and a basic water plane Best regards