Code (CSharp): Set current directory to /root/LinuxServer Found path: /root/LinuxServer/SandBox.x86_64 Mono path[0] = '/root/LinuxServer/SandBox_Data/Managed' Mono config path = '/root/LinuxServer/SandBox_Data/MonoBleedingEdge/etc' Preloaded 'lib_burst_generated.so' Preloaded 'libsteam_api.so' Unable to load player prefs Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path /root/LinuxServer/SandBox_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 0.087 seconds UnloadTime: 0.856007 ms Plugins: Couldn't open advapi32, error: advapi32: cannot open shared object file: No such file or directory (Filename: Line: 306) Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/libadvapi32.dll Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/libadvapi32.dll.so Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/advapi32.dll Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/libadvapi32 Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/libadvapi32.so Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/advapi32 Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/libadvapi32.dll Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/libadvapi32.dll.so Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/libadvapi32.dll Plugins: Couldn't open advapi32, error: advapi32: cannot open shared object file: No such file or directory (Filename: Line: 306) Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/libadvapi32.dll Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/libadvapi32.dll.so Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/advapi32.dll Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/libadvapi32 Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/libadvapi32.so Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/advapi32 Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/libadvapi32.dll Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/libadvapi32.dll.so Fallback handler could not load library /root/LinuxServer/SandBox_Data/Mono/libadvapi32.dll The log of my linux build need the libadvapi32,How can i get the it? My linux version is centos 7.2
Okay, this is a known issue (I've actually discovered it after I originally replied to you). That error is harmless. The ConcurrentBag will still work - you can ignore the error safely. I'll be working on a fix for it.
I get the same problem occurs when using the Server Build option for Linux and macOS. Code (stdout): Plugins: Couldn't open advapi32, error: advapi32: cannot open shared object file: No such file or directory Do you know a specific way to solve this problem? I'm using Unity version 2019.3.5f1.
I cannot update to 2019.3 version because I am using Azure spatial anchors which are not compatible with 2019.3 and forward, any work arround for unity 2019.2.19? this is showing when I compile for android
I found a similar issue using AspNetCore.SignalR.Client working on Mac and this prevents the HubConnection working properly. Anyone know how to fix this? Thanks Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.18f1/Unity.app/Contents/Frameworks/Mono/lib/libadvapi32.dll Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.18f1/Unity.app/Contents/Frameworks/Mono/lib/libadvapi32.dll.dylib Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.18f1/Unity.app/Contents/Frameworks/Mono/lib/libadvapi32.dll.so Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.18f1/Unity.app/Contents/Frameworks/Mono/lib/libadvapi32.dll.bundle Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.18f1/Unity.app/Contents/Frameworks/Mono/lib/advapi32.dll Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.18f1/Unity.app/Contents/Frameworks/Mono/lib/libadvapi32 Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.18f1/Unity.app/Contents/Frameworks/Mono/lib/libadvapi32.dylib Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.18f1/Unity.app/Contents/Frameworks/Mono/lib/libadvapi32.so Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.18f1/Unity.app/Contents/Frameworks/Mono/lib/libadvapi32.bundle Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.18f1/Unity.app/Contents/Frameworks/Mono/lib/advapi32 Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.18f1/Unity.app/Contents/Frameworks/Mono/lib/libadvapi32.dll Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.18f1/Unity.app/Contents/Frameworks/Mono/lib/libadvapi32.dll.dylib Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.18f1/Unity.app/Contents/Frameworks/Mono/lib/libadvapi32.dll.so Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.18f1/Unity.app/Contents/Frameworks/Mono/lib/libadvapi32.dll.bundle Fallback handler could not load library /Applications/Unity/Hub/Editor/2020.3.18f1/Unity.app/Contents/Frameworks/Mono/lib/libadvapi32.dll