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LevelManager 1.0

Discussion in 'Assets and Asset Store' started by OctoMan, Feb 24, 2016.

  1. OctoMan

    OctoMan

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    LevelManager 1.0


    This package contains a LevelManager which creates buttons dynamicly created from a prefab to load your game levels.

    There is a sample scene and 2 loadable levels already setup to test it out.

    This levelmanager has the ability to unlock new levels, so when saved the next is unlocked.

    It uses PlayerPrefs to save scores and the next level to be unlocked all automatically, depending on the Level you are in.

    All code is written in C#.

    Features:
    ★ Easy to setup
    ★ works in 4.6+ (new UI)
    ★ coded to work in 5.3(SceneManager)
    ★ integrated star system
    ★ integrated dynamic save & load system
    ★ Free 9-Sliced PSD for Panels and Backgrounds
    ★ Complete pdf-guide on how to set it up

    Asset: http://u3d.as/okG

    Questions? Feedback?
     
  2. Graxter

    Graxter

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    Jul 19, 2017
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    Hey Octoman!! Very cool set up! ... I just have a small problem though if you could help. When I select level 1, It works and I unlock level 2, but the problem is when i'm trying to click on level 2, its highlighted in red so its active, but its non responsive. I tried changing the name, making sure it's called Level1_2 .. still doesn't work. Any suggestions? Thank you :)
     
  3. OctoMan

    OctoMan

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  4. jim00

    jim00

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    Feb 1, 2015
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    Hi, I keep getting an error:

    Code (CSharp):
    1. NullReferenceException: Object reference not set to an instance of an object
    2. LevelManager.FillList () (at Assets/OctoMan/LevelManagerPlus/Scripts/LevelManager.cs:160)
    3. LevelManager.Start () (at Assets/OctoMan/LevelManagerPlus/Scripts/LevelManager.cs:63)
    4.  
    what should I do to fix the above error?

    How do the LevelManager detect the my level scene, is it based on the folder and the file name? eg.
    Scenes\World1\Level1_1

    thanks
     
  5. OctoMan

    OctoMan

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    Nullreference always means it tries to access something which isn't there.

    Check the Inspector for empty Fields. Maybe you forgot to add prefabs or spacer objects.

    As written in the manual, it depends on the scene name.
     
  6. r3mz12

    r3mz12

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    Jun 14, 2017
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    Hi, I have a question. How can I make the image from the locked levels darker?
     
  7. OctoMan

    OctoMan

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    Use the Disabled Color on the Button Prefab is the easiest, since the system makes use of interactable.
     
  8. zukinet

    zukinet

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    Oct 30, 2016
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    Hi Why no update since 2 years ago?

    is this plugin still supported?
     
  9. OctoMan

    OctoMan

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    It still works, and i there is an update uo Level Manager Plus available which contains more features
     
  10. ignatreilly

    ignatreilly

    Joined:
    Aug 4, 2018
    Posts:
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    Hello, I just purchased Level Manager Plus. What's the easiest way to use a custom image for each level button?
     
  11. Geoffc

    Geoffc

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    Feb 4, 2013
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    Does Level Manager Plus work with Unity 2020 without any fixes? 2020.3.18f1 is the unity version I am working with right now. I'm asking because it has not been updated since Feb 2, 2017, but it could still work.
     
  12. OctoMan

    OctoMan

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    There shouldn't be any issue with it.
     
  13. TLummen

    TLummen

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    Jan 15, 2019
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    I just bought the $5 one is there documentation?
     
  14. OctoMan

    OctoMan

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