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Level System and Addressables

Discussion in 'Addressables' started by Bharat_, Aug 26, 2020.

  1. Bharat_

    Bharat_

    Joined:
    Jan 15, 2018
    Posts:
    14
    How can we add levels to the existing game with addressables
    I somewhat managed to do it but , if I add more levels it waits for previously downloaded levels too.

    So can someone briefly guide me how to perform a level addition with addressables without wating for previously downloaded addressables.




    Any help appreciated !
     
  2. ProtoTerminator

    ProtoTerminator

    Joined:
    Nov 19, 2013
    Posts:
    566
    You'll need to share your code for anyone to be able to tell you what's wrong and how to fix it.
     
    Bharat_ likes this.
  3. Bharat_

    Bharat_

    Joined:
    Jan 15, 2018
    Posts:
    14
    upload_2020-8-25_20-42-49.png

    Rather than code I just need to know how do i setup my new levels in addressables.
    Currently am using a folder with level name and the resources and a label "remote".

    Am Loading it through label remote.

    Current Behaviour :

    Case 1: Initial Download and Load, takes time as it should .
    Case 2: Internet off, loads quick !!!
    Case 3: Internet on , takes time to Load.

    how do i load the cached levels (internet on)?

    Lets say every week I would like to add some levels how can I achieve that !


    Thanks to reply !
     
  4. ProtoTerminator

    ProtoTerminator

    Joined:
    Nov 19, 2013
    Posts:
    566
    If you are seeing it load fast without internet and slow with internet, and that is the only thing different, you should file a bug report. It should always pull from cache if it's available and the bundles haven't been updated.
     
  5. Bharat_

    Bharat_

    Joined:
    Jan 15, 2018
    Posts:
    14
    Thanks for your time Proto,

    I'll play with script before reporting any bugs.