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Level size in editor log is huge

Discussion in 'Editor & General Support' started by JIME363, Mar 14, 2019.

  1. JIME363

    JIME363

    Joined:
    Feb 11, 2017
    Posts:
    8
    bug2.PNG
    facing this problem ... none of the objects set to static ... resource folder are empty ...please help
     
  2. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,980
    Without some indication of what your game actually has in it, its hard to tell if this is big, small or just right.

    For example, for us 83mb would be tiny.

    What is in your scenes, how many of them are there, etc etc?
     
  3. JIME363

    JIME363

    Joined:
    Feb 11, 2017
    Posts:
    8
    what kind of factors really affects the Level size shown in editor log
     
  4. Sktew

    Sktew

    Joined:
    Sep 2, 2014
    Posts:
    1
    Disable static batching as it combines static GameObjects, and renders them in a faster way, and reduce draw calls but increased the size of the build. go to player settings and disable static batching