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Level Design Thread

Discussion in 'Works In Progress - Archive' started by Asmina, Dec 3, 2014.

  1. Asmina

    Asmina

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    Hey Everyone! Besides working on my project, im going to be creating numerous levels in my "downtime" to take a break from my project! I will Update this thread whenever i get the chance to, or weekly if im free,
    Tavern (12/2/14)
    In the video that will soon be uploaded, i will be speed designing a tavern! (AKA "The Man's Cave")

    Asset Package Used: Medieval Construction Pack









    Desert Oasis(12/6/14)

    Asset Package Used: Sandstone Desert Rocks - Free
     
    Last edited: Dec 6, 2014
  2. Asmina

    Asmina

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    Updated!
     
  3. Asmina

    Asmina

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    No opinions on the level ?
     
  4. joni-giuro

    joni-giuro

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    Not a huge fan of the medieval stuff but I think your tavern looks good
     
  5. Asmina

    Asmina

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    Thank you
     
  6. Asmina

    Asmina

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    Any Opinions?
     
  7. AthosK

    AthosK

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    You've set it up nice and it has a somewhat of a flow but it doesn't feel like somebody has ever been into that tavern. You should try and tell a story straight from the level, for example, mugs on the floor with spilled drinks, broken or fallen chairs, misplaced rugs, a bed that is blocking a door, stuff like that help to make a level more alive and not as a house that is ready to be sold, like putting lore into the level. Think of it like what you would have seen if you were in a tavern like this, proparly drunk people loitering or fighting, so that means lots of rubbish everywhere, chairs out of place maybe turned over tables, crates fallen down, maybe a chair inside the fireplace (who knows with this drunks??). A way I like to do my levels is take it's areas apart and start a little story for that particular area on what happened, I took this approach on composition from watching Bob Ross painting and it stucked to me since. Just don't overdo it, you want the place to feel used not bombarded :p. If you were making a very clean and sterile enviroment like a hospital of some sort it would have made sense for everything to be in place
     
    theANMATOR2b, Asmina and Flickayy like this.
  8. TheBoredMan5

    TheBoredMan5

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    This is very impressive! If you ever need any models, I am a 3d modeler! Check out my twitter @BlueNightStudios!
     
    Asmina likes this.
  9. Asmina

    Asmina

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    I agree with you! Although when i was creating it, i had a tavern that was cleaned up in mind. Although i do agree with you. Drunken bar fights, and chairs everywhere do add a story to it :)
     
    AthosK likes this.
  10. AthosK

    AthosK

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    As I have 5 years of experience working on the service industry I can assure you there are no clean taverns :p . I'm looking forward to your next level ;)
     
  11. Asmina

    Asmina

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    My next level should be released in a little bit :) Been holding off on releasing it for a couple of days.
     
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  12. AthosK

    AthosK

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    I hope you have some good stories to tell with that level :) :p
     
    Asmina likes this.
  13. Asmina

    Asmina

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    New Map "Desert Oasis" is now up !

    For my new map, i will be creating a Top-Down Dungeon that is highly Detailed. I am going to be using Modular Dungeon pieces already created by the creator of the package.
     
    AthosK likes this.
  14. AthosK

    AthosK

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    You have a really nice flow in your level design, I would have added some tents near the lake or some loitering just to show the signs of someone has been there but I'm guessing you only using assets that are included in the packages. The rocks forming a doorway looked cool but felt a little misplaced, because there are no higher mountains or rocks it couldn't have fall by it's self so it must be manmade, but the size of it kinda like makes it impossible unless they were giants involved or something, so we are talking about a lot of loitering and garbage stuff around. In case the rock has fallen and has taken that form then it should have a lot of more rocks and debris around. Remember the small details and the little stories I said before make it feel used and alive. Waiting to see the dungeon :)
     
  15. Asmina

    Asmina

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    I really appriciate your Insight man. Thank you for the compliment. Yeah, im restricting my self to at least 1-2 asset packages per level.
     
    AthosK likes this.
  16. Asmina

    Asmina

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  17. AthosK

    AthosK

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    The dungeon is pretty nice!
     
  18. Asmina

    Asmina

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    Thank you!
     
  19. Asmina

    Asmina

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    FPS map will be released today!
     
  20. Asmina

    Asmina

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    Hey Everyone! Im creating an FPS forest map, which will be released on the asset store for a very very small price (1-5$). This is to help fund more level design levels, which i will be released on the asset store! All previous levels i made will be released on the asset store! I will update the thread with progress of the FPS map.

    Percent of map complete: 25/100%
    bandicam 2014-12-10 16-31-39-169.jpg bandicam 2014-12-10 16-31-23-088.jpg
     
  21. theANMATOR2b

    theANMATOR2b

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    I really like the speed level design videos. Thanks for posting those.

    What capture software did you use?
    How was it on file size and overhead slowdown?
     
  22. Asmina

    Asmina

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    I used Bandicam, and it was a small file size i believe. The un-speeded up version is almost an hour or a little over an hour. Im not sure as im not home right now. When i get home i will edit this with the right numbers haha. But there no slowdown. Bandicam is a good recording software, and pretty cheap.
     
    theANMATOR2b likes this.
  23. Asmina

    Asmina

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    FPS map completion: 35% / 100%
    Objects added: Better rocks, and fog change. Keep in mind that the FPS will ONLY use unity FREE assets.
    bandicam 2014-12-14 17-25-52-462.jpg bandicam 2014-12-14 17-26-27-257.jpg
     
    AthosK likes this.