Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Level Design Explanation

Discussion in 'Game Design' started by Paykoman, Oct 26, 2014.

  1. Paykoman

    Paykoman

    Joined:
    Jun 26, 2014
    Posts:
    500
    Hi guys, i want to know one think about level design and i dont know if im in right place but wt i would like to now is when we made a game type Diablo or Tourchlight how we made the house wall and some dungeon walls disapear for a certain time when we are near they to show wts going on in other side? Are that mayde by scripting or object properties?

    Sry if this is not the right place... _And if so move it for the right one.

    Appreciate
    Grtz
     
  2. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    You're asking about technical design aka implementation. It is a nice effect and probably this post belongs in the Scripting or possibly 2D forum (if you are looking at doing this in 2D like the original Diablo).
     
  3. Paykoman

    Paykoman

    Joined:
    Jun 26, 2014
    Posts:
    500
    Ty m8 i will go probably ask it in scripting maybe.